Difference between revisions of "Category:Shaders"

From polycount
Jump to: navigation, search
(Updated description text on KoddeShader)
Line 1: Line 1:
 
= Category: Shaders =
 
= Category: Shaders =
Links to popular shaders and articles about how to make new shaders.  
+
Links to popular shaders and articles about how to make new shaders.
  
  
  
 
<span id="P3MS"></span>
 
<span id="P3MS"></span>
 +
 
== Popular 3ds Max Shaders ==
 
== Popular 3ds Max Shaders ==
 
(in no particular order)
 
(in no particular order)
Line 10: Line 11:
 
* '''[http://www.3pointstudios.com/3pointshader_about.shtml 3Point Shader Lite]''' by [http://www.3pointstudios.com 3 Point Studios]<<BR>> Shader with many options, including near-perfect results for 3ds Max generated normal maps. See the Polycount thread [http://boards.polycount.net/showthread.php?t=72861 3Point Shader Lite - Shader material editor and Quality Mode normalmaps for 3ds Max].
 
* '''[http://www.3pointstudios.com/3pointshader_about.shtml 3Point Shader Lite]''' by [http://www.3pointstudios.com 3 Point Studios]<<BR>> Shader with many options, including near-perfect results for 3ds Max generated normal maps. See the Polycount thread [http://boards.polycount.net/showthread.php?t=72861 3Point Shader Lite - Shader material editor and Quality Mode normalmaps for 3ds Max].
 
* '''[http://www.greveson.co.uk/shaders/MoP_TextureBlender.fx MoP Texture Blender]''' by [http://www.greveson.co.uk Paul "MoP" Greveson]<<BR>> This shader uses blendmodulate for vertex blending with per-pixel detail. From the Polycount thread [http://boards.polycount.net/showthread.php?p=1024948#post1024948 The Snow and Ice of Uncharted2?].
 
* '''[http://www.greveson.co.uk/shaders/MoP_TextureBlender.fx MoP Texture Blender]''' by [http://www.greveson.co.uk Paul "MoP" Greveson]<<BR>> This shader uses blendmodulate for vertex blending with per-pixel detail. From the Polycount thread [http://boards.polycount.net/showthread.php?p=1024948#post1024948 The Snow and Ice of Uncharted2?].
* '''[http://www.luxinia.de/index.php/ArtTools/3dsmaxFX#genbrdf 3ds Max version of the BRDF shader]''' ported by [http://crazybutcher.cottages.polycount.com/ Christoph "CrazyButcher" Kubisch]. <<BR>> Original [http://www.mentalwarp.com/~brice/brdf.php BRDF shader for Maya] by [http://www.mentalwarp.com/~brice Brice Vandemoortele] and [http://www.kjapi.com/ Cedric Caillaud]. More info in the Polycount thread ''[http://boards.polycount.net/showthread.php?t=49920 Free Maya/max cgfx/fx Shader]''. '''Update:''' [http://boards.polycount.net/showthread.php?p=821862#post821862 New version here] with many updates, including object-space normal maps, relief mapping, self-shadowing, etc.  
+
* '''[http://www.luxinia.de/index.php/ArtTools/3dsmaxFX#genbrdf 3ds Max version of the BRDF shader]''' ported by [http://crazybutcher.cottages.polycount.com/ Christoph "CrazyButcher" Kubisch]. <<BR>> Original [http://www.mentalwarp.com/~brice/brdf.php BRDF shader for Maya] by [http://www.mentalwarp.com/~brice Brice Vandemoortele] and [http://www.kjapi.com/ Cedric Caillaud]. More info in the Polycount thread ''[http://boards.polycount.net/showthread.php?t=49920 Free Maya/max cgfx/fx Shader]''. '''Update:''' [http://boards.polycount.net/showthread.php?p=821862#post821862 New version here] with many updates, including object-space normal maps, relief mapping, self-shadowing, etc.
 
* '''[http://www.laurenscorijn.com/viewportshader 3ds Max viewport shader]''' by [http://www.laurenscorijn.com/ Laurens "Xoliul" Corijn].<<BR>>  More info in the Polycount thread ''[http://boards.polycount.net/showthread.php?t=62006 Xoliul's 3DS Max Viewport Shader]''.
 
* '''[http://www.laurenscorijn.com/viewportshader 3ds Max viewport shader]''' by [http://www.laurenscorijn.com/ Laurens "Xoliul" Corijn].<<BR>>  More info in the Polycount thread ''[http://boards.polycount.net/showthread.php?t=62006 Xoliul's 3DS Max Viewport Shader]''.
 
* '''[http://blog.maginot.eu/index.php?seite=people&people=till&page=mhn2048106717 TF2 Shader for 3ds Max]''' and '''[http://blog.maginot.eu/index.php?p=till.1__scriptnstuff_shader_toon Toon/Comic Shader for 3ds Max]''' by [http://www.till.maginot.eu/ Till "Rollin" Maginot].<<BR>> More info in the Polycount thread ''[http://boards.polycount.net/showthread.php?t=64453 TF2 and TOON realtime viewport shader (3ds max)]''.
 
* '''[http://blog.maginot.eu/index.php?seite=people&people=till&page=mhn2048106717 TF2 Shader for 3ds Max]''' and '''[http://blog.maginot.eu/index.php?p=till.1__scriptnstuff_shader_toon Toon/Comic Shader for 3ds Max]''' by [http://www.till.maginot.eu/ Till "Rollin" Maginot].<<BR>> More info in the Polycount thread ''[http://boards.polycount.net/showthread.php?t=64453 TF2 and TOON realtime viewport shader (3ds max)]''.
Line 20: Line 21:
  
 
<span id="PMS"></span>
 
<span id="PMS"></span>
 +
 
== Popular Maya Shaders ==
 
== Popular Maya Shaders ==
 
(in no particular order)
 
(in no particular order)
  
 
* '''[http://blog.leocov.com/search/label/hlsl lcNextGenShader]''' by [http://www.leocov.com/ Leonardo "chronic" Covarrubias]<<BR>> Has many techniques and parameters, including normal mapping, specular, ambient env cube, SSS, etc.
 
* '''[http://blog.leocov.com/search/label/hlsl lcNextGenShader]''' by [http://www.leocov.com/ Leonardo "chronic" Covarrubias]<<BR>> Has many techniques and parameters, including normal mapping, specular, ambient env cube, SSS, etc.
* '''[http://www.mentalwarp.com/~brice/brdf.php BRDF shader for Maya]''' by [http://www.mentalwarp.com/~brice Brice Vandemoortele] and [http://www.kjapi.com/ Cedric Caillaud]<<BR>>[http://www.luxinia.de/index.php/ArtTools/3dsmaxFX#genbrdf 3ds Max version] ported by [http://crazybutcher.cottages.polycount.com/ Christoph "CrazyButcher" Kubisch]. More info in the Polycount thread ''[http://boards.polycount.net/showthread.php?t=49920 Free Maya/max cgfx/fx Shader]''. '''Update:''' [http://boards.polycount.net/showthread.php?p=821862#post821862 New version here] with many updates, including object-space normal maps, relief mapping, self-shadowing, etc.  
+
* '''[http://www.mentalwarp.com/~brice/brdf.php BRDF shader for Maya]''' by [http://www.mentalwarp.com/~brice Brice Vandemoortele] and [http://www.kjapi.com/ Cedric Caillaud]<<BR>>[http://www.luxinia.de/index.php/ArtTools/3dsmaxFX#genbrdf 3ds Max version] ported by [http://crazybutcher.cottages.polycount.com/ Christoph "CrazyButcher" Kubisch]. More info in the Polycount thread ''[http://boards.polycount.net/showthread.php?t=49920 Free Maya/max cgfx/fx Shader]''. '''Update:''' [http://boards.polycount.net/showthread.php?p=821862#post821862 New version here] with many updates, including object-space normal maps, relief mapping, self-shadowing, etc.
* '''[http://www.kostas.se/shader/ Maya CG shader]''' by [http://www.kostas.se Kostas "Kodde" Gialitakis]<<BR>> Also supports a BRDF map. More info in the Polycount thread ''[http://boards.polycount.net/showthread.php?t=69161 "KoddeShader", a Maya CGFX shader]''.
+
* '''[http://www.kostas.se/shader/ Maya CG shader]''' by [http://www.kostas.se Kostas "Kodde" Gialitakis]<<BR>> Has several features such as normal mapping, specular, gloss, reflections, ambient cube, parallax, etc. More info in the Polycount thread ''[http://boards.polycount.net/showthread.php?t=69161 "KoddeShader", a Maya CGFX shader]''.
  
 
<span id="CS"></span>
 
<span id="CS"></span>
 +
 
== Creating Shaders ==
 
== Creating Shaders ==
 
* [http://tech-artists.org/wiki/Portal:Shaders The Tech-Artists.Org Shaders Portal]<<BR>> A ton of great information about creating shaders.
 
* [http://tech-artists.org/wiki/Portal:Shaders The Tech-Artists.Org Shaders Portal]<<BR>> A ton of great information about creating shaders.

Revision as of 08:28, 3 August 2010

Category: Shaders

Links to popular shaders and articles about how to make new shaders.


Popular 3ds Max Shaders

(in no particular order)

Popular Maya Shaders

(in no particular order)

Creating Shaders

<
>

Pages in category "Shaders"

The following 6 pages are in this category, out of 6 total.

Personal tools
Namespaces

Variants
Actions
Navigation
Tools