Difference between revisions of "Category:Shaders"

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* '''[http://www.mentalwarp.com/~brice/brdf.php BRDF shader for Maya]''' by [http://www.mentalwarp.com/~brice Brice Vandemoortele] and [http://www.kjapi.com/ Cedric Caillaud]<<BR>>[http://www.luxinia.de/index.php/ArtTools/3dsmaxFX#genbrdf 3ds Max version] ported by [http://crazybutcher.cottages.polycount.com/ Christoph "CrazyButcher" Kubisch]. More info in the Polycount thread ''[http://boards.polycount.net/showthread.php?t=49920 Free Maya/max cgfx/fx Shader]''. '''Update:''' [http://boards.polycount.net/showthread.php?p=821862#post821862 New version here] with many updates, including object-space normal maps, relief mapping, self-shadowing, etc.
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* '''[http://www.mentalwarp.com/~brice/brdf.php BRDF shader for Maya]''' by [http://www.mentalwarp.com/~brice Brice Vandemoortele] and [http://www.kjapi.com/ Cedric Caillaud]<<BR>> More info in the Polycount thread ''[http://boards.polycount.net/showthread.php?t=49920 Free Maya/max cgfx/fx Shader]''. '''Update:''' [http://boards.polycount.net/showthread.php?p=821862#post821862 New version here] with many updates, including object-space normal maps, relief mapping, self-shadowing, etc.
 
* '''[http://www.kostas.se/shader/ KoddeShader]''' by [http://www.kostas.se Kostas "Kodde" Gialitakis]<<BR>> Has several features such as normal mapping, specular, gloss, reflections, ambient cube, parallax, etc. More info in the Polycount thread ''[http://boards.polycount.net/showthread.php?t=69161 "KoddeShader", a Maya CGFX shader]''.
 
* '''[http://www.kostas.se/shader/ KoddeShader]''' by [http://www.kostas.se Kostas "Kodde" Gialitakis]<<BR>> Has several features such as normal mapping, specular, gloss, reflections, ambient cube, parallax, etc. More info in the Polycount thread ''[http://boards.polycount.net/showthread.php?t=69161 "KoddeShader", a Maya CGFX shader]''.
 
* '''[http://blog.leocov.com/search/label/hlsl lcNextGenShader]''' by [http://www.leocov.com/ Leonardo "chronic" Covarrubias]<<BR>> Has many techniques and parameters, including normal mapping, specular, ambient env cube, SSS, etc.
 
* '''[http://blog.leocov.com/search/label/hlsl lcNextGenShader]''' by [http://www.leocov.com/ Leonardo "chronic" Covarrubias]<<BR>> Has many techniques and parameters, including normal mapping, specular, ambient env cube, SSS, etc.

Revision as of 20:40, 25 August 2010

Category Shaders

What is a Shader?

A shader is a bit of computer code that is commonly used to describe how a surface will be rendered. It takes some inputs (textures, vertices, view angles, etc.), does some changes to them, then tells the game renderer to render them. For more info see Portal:Shaders on the Tech Artists Wiki.

Popular 3ds Max Shaders

(in alphabetical order)

Popular Maya Shaders

(in alphabetical order)

Creating Shaders

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Pages in category "Shaders"

The following 6 pages are in this category, out of 6 total.

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