Difference between revisions of "Category:Shaders"

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* [[Polycount|Main Page]] > [[Category:Primer]] > [[Category:Shaders]]
 
* [[Polycount|Main Page]] > [[Category:Primer]] > [[Category:Shaders]]
  
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Links to popular shaders and articles about how to make new shaders.  
 
Links to popular shaders and articles about how to make new shaders.  
  
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== Popular 3ds Max Shaders ==
 
== Popular 3ds Max Shaders ==
 
(in no particular order)
 
(in no particular order)
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* '''[http://www.jistyles.com/main.php?id=doc&page=hlsl SSS Skin Shader]''' by [http://www.jistyles.com/ J.I. Styles]. ''"The aim of this shader is to emulate all the perceptual qualities of realistic skin like translucency (sss), fresnal specular, gloss, oiliness, etc - kludging what I can to produce fast yet realistic looking results."''
 
* '''[http://www.jistyles.com/main.php?id=doc&page=hlsl SSS Skin Shader]''' by [http://www.jistyles.com/ J.I. Styles]. ''"The aim of this shader is to emulate all the perceptual qualities of realistic skin like translucency (sss), fresnal specular, gloss, oiliness, etc - kludging what I can to produce fast yet realistic looking results."''
  
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== Popular Maya Shaders ==
 
== Popular Maya Shaders ==
 
* '''[http://blog.leocov.com/search/label/hlsl lcNextGenShader]''' by [http://www.leocov.com/ Leonardo "chronic" Covarrubias] has many techniques and parameters, including normal mapping, specular, ambient env cube, SSS, etc.
 
* '''[http://blog.leocov.com/search/label/hlsl lcNextGenShader]''' by [http://www.leocov.com/ Leonardo "chronic" Covarrubias] has many techniques and parameters, including normal mapping, specular, ambient env cube, SSS, etc.
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* '''[http://www.kostas.se/shader/ Maya CG shader]''' by [http://www.kostas.se Kostas "Kodde" Gialitakis] also supports a BRDF map. More info in the Polycount thread ''[http://boards.polycount.net/showthread.php?t=69161 "KoddeShader", a Maya CGFX shader]''.
 
* '''[http://www.kostas.se/shader/ Maya CG shader]''' by [http://www.kostas.se Kostas "Kodde" Gialitakis] also supports a BRDF map. More info in the Polycount thread ''[http://boards.polycount.net/showthread.php?t=69161 "KoddeShader", a Maya CGFX shader]''.
  
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== Creating Shaders ==
 
== Creating Shaders ==
 
* [http://tech-artists.org/wiki/Portal:Shaders The Tech-Artists.Org Shaders Portal] has a ton of great information about shaders.
 
* [http://tech-artists.org/wiki/Portal:Shaders The Tech-Artists.Org Shaders Portal] has a ton of great information about shaders.
 
* [http://www.moddb.com/games/unreal-tournament-3/tutorials/tf2-shading-in-ut3 TF2 Shading in UT3] by [http://polyphobia.de Steffen "Neox" "polyphobia" Unger] shows how the Team Fortress 2 look can be emulated using a shader network in Unreal Engine 3.
 
* [http://www.moddb.com/games/unreal-tournament-3/tutorials/tf2-shading-in-ut3 TF2 Shading in UT3] by [http://polyphobia.de Steffen "Neox" "polyphobia" Unger] shows how the Team Fortress 2 look can be emulated using a shader network in Unreal Engine 3.
  
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* [[Polycount|Main Page]] > [[Category:Primer]] > [[Category:Shaders]]
 
* [[Polycount|Main Page]] > [[Category:Primer]] > [[Category:Shaders]]

Revision as of 20:00, 31 December 1969

Category: Shaders

Links to popular shaders and articles about how to make new shaders.


Popular 3ds Max Shaders

(in no particular order)

Popular Maya Shaders

Creating Shaders

<
>

Pages in category "Shaders"

The following 6 pages are in this category, out of 6 total.

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