Category:TextureFormat

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Category Texture Format

These are texture file formats that are commonly used by game artists, but they're not the final.

Texture file formats come in two basic categories: those that are used at runtime (in-game), versus those that are used by artists in general but have to be converted to be used "live" in-game. The main reasons for converting are to reduce memory and to store mips.

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Pages in category "TextureFormat"

The following 12 pages are in this category, out of 12 total.

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