Difference between revisions of "Category:Texturing"

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== Game Texture Formats ==
 
== Game Texture Formats ==
 
[[Category:TextureFormat]] pages:
 
[[Category:TextureFormat]] pages:
 
 
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|<#000000>| [http://en.wikipedia.org/wiki/3Dc 3Dc]
 
|-
 
|<#000000>| [[DDS]]
 
|-
 
|<#000000>| [[PVR]]
 
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== Texture Techniques ==
 
== Texture Techniques ==

Revision as of 01:18, 7 July 2010

Category Texturing

For game assets the most commonly used texture types are Diffuse, Emissive, Normal, Opacity, and Specular Color. However the types you use will be dictated by the asset itself, and the Art Direction for the project.

Bump Maps

pages:


Color Maps

pages:


Environment Maps

pages:


Light Maps

pages:


Specular Maps

pages:


Transparency Maps

pages:


Game Texture Formats

pages:

Texture Techniques

pages:


2D Tutorials
Decal
Edge Padding
Hair Techniques
Mip Map
Multitexture
Painting Across Seams
Painting Tutorials
Texturing for Dummies
Using the Photoshop Curves Tool
Value Correction

Subcategories

This category has the following 4 subcategories, out of 4 total.

Personal tools
Namespaces

Variants
Actions
Navigation
Tools