Category:Texturing

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Category Texturing

This is a list of textures used in games, the texture maps that are used as visual layers in game shaders, the texturing techniques that are used to create these maps, and the file formats that are used to store them.


Popular Texture Types

For game assets the most commonly used texture types are Diffuse, Emissive, Normal, Opacity, and Specular Color. However the types you use will be dictated by the asset itself, and the Art Direction for the project.

Bump Maps

pages:


Color Maps

pages:


Environment Maps

pages:


Light Maps

pages:


Specular Maps

pages:


Transparency Maps

pages:


Texture Techniques

pages:


See also:

Texture Formats

Texture file formats come in two basic categories: those that are used at runtime (in-game), versus those that are used by artists in general but have to be converted to be used "live" in-game. Two of the main reasons for conversion are to reduce memory load and to store mips. is for file formats used in-game:

  • (3Dc, DDS, DXT, PVR, TPL, etc.) is for general-use file formats:
  • (BMP, EXR, GIF, HDR, JPEG, PNG, PSD, TGA, TIFF, etc.)

Texture Photography

Subcategories

This category has the following 4 subcategories, out of 4 total.

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