Difference between revisions of "Category:UserInterface"

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* [http://www.giantbomb.com/huddie/92-4798/ 'HUDdie' concept] - HUD  elements, such as health or ammunition, which appear physically on the  player characters outfit, objects, equipment and weapons
 
* [http://www.giantbomb.com/huddie/92-4798/ 'HUDdie' concept] - HUD  elements, such as health or ammunition, which appear physically on the  player characters outfit, objects, equipment and weapons
 
* [http://hudsandguis.com/ HUDs and GUIs] - A collection of the most beautiful and  innovative examples of HUD (Heads-Up Display) and GUI (Graphical User  Interface) design across different mediums.
 
* [http://hudsandguis.com/ HUDs and GUIs] - A collection of the most beautiful and  innovative examples of HUD (Heads-Up Display) and GUI (Graphical User  Interface) design across different mediums.
 +
* [http://www.youtube.com/watch?v=GIdPo8oY-f4 Scaleform Game Reel (2011)] - Showcases games which use Scaleform. A good point of reference when looking into games which have more interesting HUD/UI.
 
* [http://www.youtube.com/watch?v=9wkUu5dN0LU Dead Space 2 Dev Diary] - A video covering Visceral Games approach towards their HUD.
 
* [http://www.youtube.com/watch?v=9wkUu5dN0LU Dead Space 2 Dev Diary] - A video covering Visceral Games approach towards their HUD.
 
* [http://platinumgames.com/2010/09/24/interface-design-in-vanquish/ Interface Design in Vanquish] - Development Diary for Platinum Games which covers their approach towards the HUD for Vanquish.
 
* [http://platinumgames.com/2010/09/24/interface-design-in-vanquish/ Interface Design in Vanquish] - Development Diary for Platinum Games which covers their approach towards the HUD for Vanquish.

Revision as of 12:07, 15 February 2012

Category User Interface

Topics about creating user interfaces for games.

User Interface Forum Threads

User Interface Resources

User Interface Inspiration

  • 'No HUD' concept - A list of games which have a minimal/no HUD approach.
  • 'HUDdie' concept - HUD elements, such as health or ammunition, which appear physically on the player characters outfit, objects, equipment and weapons
  • HUDs and GUIs - A collection of the most beautiful and innovative examples of HUD (Heads-Up Display) and GUI (Graphical User Interface) design across different mediums.
  • Scaleform Game Reel (2011) - Showcases games which use Scaleform. A good point of reference when looking into games which have more interesting HUD/UI.
  • Dead Space 2 Dev Diary - A video covering Visceral Games approach towards their HUD.
  • Interface Design in Vanquish - Development Diary for Platinum Games which covers their approach towards the HUD for Vanquish.
  • UI Design in Singularity - Development Diary from Raven Software which covers their approach towards creating the UI for Singularity.

Graphic Design Forum Threads

  • Soon

Graphic Design Resources

  • Symbol - A massive book detailing symbols used in logotypes.
  • Los Logos - Part of a series of books; filled with hundreds of pages containing logos.
  • Dos Logos - Part of a series of books; filled with hundreds of pages containing logos.
  • Tres Logos - Part of a series of books; filled with hundreds of pages containing logos.
  • Information is Beautiful - A book which shows how all kinds of information can be presented visually in different ways.

Graphic Design Inspiration

  • 99Designs - A site with competitions covering all areas of graphic design. A good starting point if you want to build up a portfolio whilst working on live briefs.
  • Abduzeedo - A good site which often has tutorials as well as daily inspiration.
  • AisleOne - Daily inspiration related to graphic design.
  • Computerlove - Daily inspiration related to graphic design.
  • FreeFormFiftyFive - Design inspiration from around the world.
  • Logopond - A hub for logos being created by Designers across the world. Good to follow when keeping up with the trends.
  • Motionographer - Daily inspiration related to graphic design.

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