Difference between revisions of "Category:Whitepapers"

From polycount
Jump to: navigation, search
(Game Rendering Primers)
(rendering primers moved to categoryrendering)
Line 10: Line 10:
 
* [http://www.crytek.com/technology/presentations/ Crytek whitepapers]
 
* [http://www.crytek.com/technology/presentations/ Crytek whitepapers]
 
* [http://www.insomniacgames.com/tech/techpage.php Insomniac Games whitepapers]
 
* [http://www.insomniacgames.com/tech/techpage.php Insomniac Games whitepapers]
 
== Game Rendering Primers ==
 
These articles help artists understand how game engines work, to help them understand how to build art that performs better.
 
 
* [http://www.ericchadwick.com/examples/provost/byf1.html Beautiful, Yet Friendly Part 1: Stop Hitting the Bottleneck] - by [http://ca.linkedin.com/in/gprovost Guillaume Provost]
 
* [http://www.ericchadwick.com/examples/provost/byf2.html Beautiful, Yet Friendly Part 2: Maximizing Efficiency] - by [http://ca.linkedin.com/in/gprovost Guillaume Provost]
 
* [http://www.extremetech.com/article2/0,3973,9722,00.asp ExtremeTech 3D Pipeline Tutorial] - by [http://www.extremetech.com/author_bio/0,1728,a%253D234,00.asp Dave Salvator]
 
  
 
<br>
 
<br>
 
* [[Polycount|Main Page]] > [[Category:Primer]] > [[Category:Whitepapers]]
 
* [[Polycount|Main Page]] > [[Category:Primer]] > [[Category:Whitepapers]]

Revision as of 07:46, 20 May 2010

Category: Whitepapers

This page has links to conference proceedings and research papers (aka whitepapers) about game graphics.


Pages in category "Whitepapers"

This category contains only the following page.

Personal tools
Namespaces

Variants
Actions
Navigation
Tools