Difference between revisions of "Cavity map"

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* [http://www.polycount.com/forum/showthread.php?t=72813 My Cavity Map Notes] Polycount Forum thread.
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* [http://polycount.com/discussion/72813 My Cavity Map Notes] Polycount Forum thread.
  
  

Latest revision as of 07:49, 3 November 2015

A cavity map is a texture that stores small-scale ambient occlusion. Also called a Crevice map.

Cavity map is different from Curvature map which stores the convexity/concavity of a mesh.

To bake a cavity map, use ambient occlusion with the ray distance set to a lower value.

Cavity maps use the same baking method as ambient occlusion, except it captures smaller details. Images by Marmoset.



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