Difference between revisions of "ChannelPacking"

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(better term than swizzling)
(channel-packing)
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= Swizzle =
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= Channel Packing =
Swizzling is a game art term for a bitmap that has different grayscale images in each of its channels... Red, Green, and Blue. Alpha can also be used as a fourth channel. This saves [[Memory|memory]], but increases [[Category:Shaders|shader]] complexity.
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Channel packing is a game art term for a bitmap that has different grayscale images in each of its channels... Red, Green, and Blue. Alpha can also be used as a fourth channel. This saves [[Memory|memory]], but increases [[Category:Shaders|shader]] complexity.
  
 
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Revision as of 18:24, 25 June 2014

Channel Packing

Channel packing is a game art term for a bitmap that has different grayscale images in each of its channels... Red, Green, and Blue. Alpha can also be used as a fourth channel. This saves memory, but increases complexity.

[[attachment:SneferTileExplain.jpg|[[Media:ChannelPacking$SneferTileExplain.jpg
[[attachment:DistingTileExplain.jpg|[[Media:ChannelPacking$DistingTileExplain.jpg
[[attachment:Marcan-MassEffect3-swizzle.jpg|[[Media:ChannelPacking$Marcan-MassEffect3-swizzle.jpg

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