Difference between revisions of "ChannelPacking"

From polycount
Jump to: navigation, search
(Compression Artifacts)
m (4 revisions)
(No difference)

Revision as of 04:42, 29 July 2014

Channel Packing

Channel packing is a game art term for a bitmap that has different grayscale images in each of its channels... Red, Green, and Blue. Alpha can also be used as a fourth channel. This saves memory, but increases complexity.

Compression Artifacts

If you save a channel-packed texture using DXT compression, it will introduce blocky artifacts to your channels. For details, see NormalMap#Normal_Map_Compression.

Examples

[[attachment:SneferTileExplain.jpg|[[Media:ChannelPacking$SneferTileExplain.jpg

<
>

[[attachment:DistingTileExplain.jpg|[[Media:ChannelPacking$DistingTileExplain.jpg

<
>

[[attachment:Marcan-MassEffect3-swizzle.jpg|[[Media:ChannelPacking$Marcan-MassEffect3-swizzle.jpg

<
>


Personal tools
Namespaces

Variants
Actions
Navigation
Tools