Difference between revisions of "CollisionDetection"

From polycount
Jump to: navigation, search
(created collision detection page)
 
m (1 revision)
(No difference)

Revision as of 04:42, 29 July 2014

{{:OutOfDate}}

Collision Detection

A constant drain on a 3D game engine, the systematic check to see if any intersections are occuring between significant polygons, such as my player's sword and your player's neck. See also bounding box.


Personal tools
Namespaces

Variants
Actions
Navigation
Tools