Difference between revisions of "Decal"

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= Decal =
 
= Decal =
A texture with [[OpacityMap|transparency]] on a floating polygon, so that it appears to be painted directly on the underlying mesh. When placing decals, care must be taken to avoid [[Z-Fighting]].
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A texture with [[Opacity map|transparency]] on a floating polygon, so that it appears to be painted directly on the underlying mesh. When placing decals, care must be taken to avoid [[Z-Fighting]].
  
 
Decals are commonly used for bullet marks, graffiti, broken edges, tire tracks, etc.  
 
Decals are commonly used for bullet marks, graffiti, broken edges, tire tracks, etc.  
  
For hard-edged decals use "[[TransparencyMap#Alpha_Test|alpha test]]" because this is usually cheaper to render. If the decals must be softer (tire tracks in a racing game) then use [[TransparencyMap#Alpha_Blend|alpha blend]] instead.
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For hard-edged decals use "[[Transparency map#Alpha_Test|alpha test]]" because this is usually cheaper to render. If the decals must be softer (tire tracks in a racing game) then use [[Transparency map#Alpha_Blend|alpha blend]] instead.
  
 
See also [[Multitexture]].
 
See also [[Multitexture]].

Revision as of 13:40, 14 August 2014

Decal

A texture with transparency on a floating polygon, so that it appears to be painted directly on the underlying mesh. When placing decals, care must be taken to avoid Z-Fighting.

Decals are commonly used for bullet marks, graffiti, broken edges, tire tracks, etc.

For hard-edged decals use "alpha test" because this is usually cheaper to render. If the decals must be softer (tire tracks in a racing game) then use alpha blend instead.

See also Multitexture.

Decal Examples


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