Difference between revisions of "Decal"

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For hard-edged decals use "[[Transparency map#Alpha_Test|alpha test]]" because this is usually cheaper to render. If the decals must be softer (tire tracks in a racing game) then use [[Transparency map#Alpha_Blend|alpha blend]] instead.
 
For hard-edged decals use "[[Transparency map#Alpha_Test|alpha test]]" because this is usually cheaper to render. If the decals must be softer (tire tracks in a racing game) then use [[Transparency map#Alpha_Blend|alpha blend]] instead.
  
See also [[Multitexture]].
+
See also [[MultiTexture]].
  
 
== Decal Examples ==
 
== Decal Examples ==

Revision as of 10:37, 10 October 2014

Decal

A texture with transparency on a floating polygon, so that it appears to be painted directly on the underlying mesh. When placing decals, care must be taken to avoid Z-Fighting.

Decals are commonly used for bullet marks, graffiti, broken edges, tire tracks, etc.

For hard-edged decals use "alpha test" because this is usually cheaper to render. If the decals must be softer (tire tracks in a racing game) then use alpha blend instead.

See also MultiTexture.

Decal Examples


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