Difference between revisions of "Displacement map"

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= Displacement Map =
 
= Displacement Map =
A grayscale texture that stores height information, projected onto a highly-tesselated mesh in order to create displaced surface detail. Also called a [[HeightMap|Height Map]].
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A grayscale texture that stores height information, projected onto a highly-tesselated mesh in order to create displaced surface detail. Also called a [[Height map|Height Map]].
  
 
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[[Category:Texturing]] [[Category:Texture_Types]] [[Category:BumpMap]]
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[[Category:Texturing]] [[Category:Texture_Types]] [[Category:Bump mMap]]

Revision as of 12:30, 14 August 2014

Displacement Map

A grayscale texture that stores height information, projected onto a highly-tesselated mesh in order to create displaced surface detail. Also called a Height Map.

Displacement map example from ZBrush

Displacement maps are usually saved in a floating-point file format like 16- or 32-bit TIFF/TGA/EXR, because standard 8-bit grayscale images only have 256 levels of gray which often causes height information to be lost.


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