Difference between revisions of "Displacement map"

From polycount
Jump to: navigation, search
m
m (Throttlekitty moved page DisplacementMap to Displacement map: Convert old>new space and case.)
(No difference)

Revision as of 12:30, 14 August 2014

Displacement Map

A grayscale texture that stores height information, projected onto a highly-tesselated mesh in order to create displaced surface detail. Also called a Height Map.

Displacement map example from ZBrush

Displacement maps are usually saved in a floating-point file format like 16- or 32-bit TIFF/TGA/EXR, because standard 8-bit grayscale images only have 256 levels of gray which often causes height information to be lost.


Personal tools
Namespaces

Variants
Actions
Navigation
Tools