Difference between revisions of "Displacement map"

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A grayscale texture that stores height information, projected onto a highly-tesselated mesh in order to create displaced surface detail. Also called a [[Height map|Height Map]].
 
A grayscale texture that stores height information, projected onto a highly-tesselated mesh in order to create displaced surface detail. Also called a [[Height map|Height Map]].
  
{| border="1" cellpadding="2" cellspacing="0"
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| [[File:displacement_zbrush_beta.jpg|Displacement map example from ZBrush]]
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[[image:displacement_zbrush_beta.jpg|frame|none| Displacement map example from ZBrush]]
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|}
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Displacement maps are usually saved in a floating-point file format like 16- or 32-bit TIFF/TGA/EXR, because standard 8-bit grayscale images only have 256 levels of gray which often causes height information to be lost.
 
Displacement maps are usually saved in a floating-point file format like 16- or 32-bit TIFF/TGA/EXR, because standard 8-bit grayscale images only have 256 levels of gray which often causes height information to be lost.

Revision as of 13:14, 2 December 2014

Displacement Map

A grayscale texture that stores height information, projected onto a highly-tesselated mesh in order to create displaced surface detail. Also called a Height Map.


Displacement map example from ZBrush


Displacement maps are usually saved in a floating-point file format like 16- or 32-bit TIFF/TGA/EXR, because standard 8-bit grayscale images only have 256 levels of gray which often causes height information to be lost.


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