Difference between revisions of "Displacement map"

From polycount
Jump to: navigation, search
(Talk)
 
(Category:TextureTypes, wiki syntax, NyraCharacter)
 
(15 intermediate revisions by 6 users not shown)
Line 1: Line 1:
__NOTOC__
+
A grayscale texture that stores height information, projected onto a highly-tesselated mesh in order to create displaced surface detail. Also called a [[Height map|Height Map]].
* Return to [[Polycount|Main Page]]<br> Return to [[Category:Texturing]]
+
  
= Displacement Map =
+
[[image:displacement_zbrush_beta.jpg|frame|left|Displacement map example from ZBrush]] <br clear="all"/>
A monochrome texture that stores height information, projected onto a highly-tesselated mesh in order to create displaced surface detail. Also called a Height Map.
+
  
<br>
+
Displacement maps are usually saved in a floating-point file format like 16- or 32-bit TIFF/TGA/EXR, because standard 8-bit grayscale images only have 256 levels of gray which often causes height information to be lost.
* Return to [[Polycount|Main Page]]<br> Return to [[Category:Texturing]].
+
 
 +
* [http://www.zbrushcentral.com/showthread.php?t=20310 Rendering ZBrush Displacement-Maps In External Renderers] thread on ZBrushCentral<BR/>Displacement rendering methods in multiple applications.
 +
* See also [[NyraCharacter]], [[Vector displacement map]].
 +
 
 +
----
 +
[[Category:Texturing]] [[Category:TextureTypes]] [[Category:Bump map]]

Latest revision as of 19:33, 2 February 2015

A grayscale texture that stores height information, projected onto a highly-tesselated mesh in order to create displaced surface detail. Also called a Height Map.

Displacement map example from ZBrush

Displacement maps are usually saved in a floating-point file format like 16- or 32-bit TIFF/TGA/EXR, because standard 8-bit grayscale images only have 256 levels of gray which often causes height information to be lost.


Personal tools
Namespaces

Variants
Actions
Navigation
Tools