Difference between revisions of "Emissive map"

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* [[Polycount|Main Page]] > [[Category:Texturing]] > Emissive Map
 
 
 
= Emissive Map =
 
= Emissive Map =
A texture that receives no lighting, so the pixels are shown at full intensity. Also called a Fullbright Map, Glow Map, Incandescence Map, or Self-Illumination Map.
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A texture that receives no lighting, so the pixels are shown at full intensity. Also called a Fullbright Map, Glow Map, Incandescence Map, or Self-Illumination Map. This is used for a glow in the dark effect, but does not emit light onto adjacent surfaces.
  
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This can be used alongside a [[Diffuse map]] to add a glow effect, such as magic runes on a sword or the heated material on a torch.
* [[Polycount|Main Page]] > [[Category:Texturing]] > Emissive Map
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[[Category:Texturing]] [[Category:TextureTypes]] [[Category:Color map]]

Latest revision as of 16:40, 17 August 2014

Emissive Map

A texture that receives no lighting, so the pixels are shown at full intensity. Also called a Fullbright Map, Glow Map, Incandescence Map, or Self-Illumination Map. This is used for a glow in the dark effect, but does not emit light onto adjacent surfaces.

This can be used alongside a Diffuse map to add a glow effect, such as magic runes on a sword or the heated material on a torch.


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