Difference between revisions of "EnvironmentSculpting"

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== Sculpting Tiled Maps ==
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Sculpting techniques for creating tilable [[NormalMap|normal maps]] and [[DisplacementMap|displacement maps]].
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=== Tiled Bricks and Stones ===
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* [[Image:EnvironmentSculpting$sculpt_robsonmudboxtiling.png]] <<BR>> [http://www.mudboxhub.com/s/videos Creating Tiled Textures and Displacement in Mudbox 2009] - by [http://www.dashdotslash.net/ Wayne Robson]<<BR>>Painting in Mudbox on the middle of a 3x3 grid where each quad has the same overlapped UVs. (video is about halfway down the page)<<BR>><<BR>>
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* [[Image:EnvironmentSculpting$sculpt_mosesian.png]] <<BR>> [http://www.pixologic.com/zclassroom/homeroom/lesson/environments-with-tate-mosesian/ Pixologic - ZBrush - ZClassroom Digital Sculpting - Environments With Tate Mosesian] <<BR>>Video tutorial from Pixologic about using Zbrush to create tiled textures, by the Lead Environment Artist at [http://www.naughtydog.com/ Naughty Dog].<<BR>><<BR>>
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* [[Image:EnvironmentSculpting$sculpt_pixologictileable.png]] <<BR>> [http://www.zbrushcentral.com/showthread.php?34651-Pixologic-Release-Learning-Series-Tileable-Textures Pixologic Release - Learning Series: Tileable Textures]<<BR>>Video tutorial from Pixologic about using Zbrush to create tiled textures. Includes a free ZScript called Layer Shift that will enable you to shift all layers on your canvas half the width or height of your canvas (similar to the Offset [[PhotoshopTools#Actions.2C_Filters.2C_Scripts|Photoshop filter]]). <<BR>><<BR>>
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* [[Image:EnvironmentSculpting$sculpt_beyer.png]] <<BR>> [[TilingRockWallBeyer|Tiling Rock Wall Tutorial]] - by [http://raveal.net/p/25976 Hugo 'bugo' Beyer]<<BR>><<BR>>
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* [[Image:EnvironmentSculpting$sculpt_3dmotivetiled.png]] <<BR>> [http://www.3dmotive.com/training/zbrush/tileable-zbrush-video/ Tileable textures with Zbrush] ($) - by [http://technical-eden.blogspot.com/ Ryan James Smith]<<BR>>($) 3dmotive tutorial about creating tiled pavers with 3ds Max, Zbrush, and Photoshop.<<BR>><<BR>>
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* [[Image:EnvironmentSculpting$sculpt_decals.png]] <<BR>> [http://freesdk.crydev.net/display/SDKDOC3/Using+Decals+for+Destroyed+Structures Using Decals for Destroyed Structures] - from the [http://freesdk.crydev.net/display/SDKDOC3/Home CryENGINE Art Asset Creation Guide]<<BR>>Using alpha blended decals for broken concrete edges.<<BR>><<BR>>
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* [[Image:EnvironmentSculpting$sculpt_nyhlen.png]] <<BR>> [http://www.polycount.com/forum/showthread.php?t=100867 Broken concrete for CE3 (Tutorial)] - by [http://vnyhlen.se/ Valdemar 'sltrOlsson' Nyhlén]<<BR>>Video tutorials using Zbrush and Maya to generate tiled maps for broken concrete edges.<<BR>><<BR>>
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* [[Image:EnvironmentSculpting$sculpt_marino.png]] <<BR>> [http://www.polycount.com/forum/showthread.php?t=95166 (Tutorial) Tileable Textures] - by [http://www.seanmarino.com/ Sean 'Oniram' Marino]<<BR>>Video tutorials using 3ds Max, Zbrush, Xnormal, and UDK to generate tiled stone textures.<<BR>><<BR>>
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* [[Image:EnvironmentSculpting$sculpt_sltrOlsson.png]] <<BR>> [http://www.polycount.com/forum/showthread.php?p=1288881#post1288881 Gravel Texture with Maya Dynamics] - by [http://www.linkedin.com/in/sltrolsson Valdemar 'sltrOlsson' Nyhlén]<<BR>>Using Maya Dynamics to drop stones into a container and create a tiling gravel texture.<<BR>><<BR>>
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* [[Image:EnvironmentSculpting$sculpt_mathiascadyck.png]] <<BR>> [http://mathiascadyck.blogspot.com/2011/01/test-6.html Floor Baking Tutorial] - by [http://www.polycount.com/forum/member.php?u=31456 Mathias 'MrFrags' Cadyck]<<BR>>Designing, modeling, baking, and texturing a stone floor texture, using Maya, Zbrush, Xnormal, and Photoshop.<<BR>><<BR>>
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* [[Image:EnvironmentSculpting$sculpt_glynnsmithwall.png]] <<BR>> [http://boards.polycount.net/showthread.php?p=1101338#post1101338 Modular brick wall tiling] - by [http://iamglynnsmith.com/ Glynn Smith]<<BR>>Tips and screenshots for sculpting modular brick walls.<<BR>><<BR>>
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* [[Image:EnvironmentSculpting$sculpt_johnstonegears2modular.png]] <<BR>> [http://boards.polycount.net/showthread.php?p=924231#post924231 Gears of War 2 modular modeling] - by [http://wiki.polycount.net/Rorshach Kevin Johnstone] [http://boards.polycount.net/showthread.php?p=924738#post924738 + more info] [http://boards.polycount.net/showthread.php?p=925346#post925346 + even more info]<<BR>>Tips and screenshots of using the grid for modular work.<<BR>><<BR>>
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* [[Image:EnvironmentSculpting$sculpt_eulaerswall.png]] <<BR>> [http://www.brameulaers.com/tutorials/generic_wall_tutorial/generic_wall_tutorial.html Generic wall tutorial] - by [http://www.brameulaers.com Bram 'Peris' Eulaers]<<BR>>Using 3ds Max and Mudbox to sculpt tilable [[Category:Environment#EW|modular sections]] for a stone wall.<<BR>><<BR>>
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=== Tiled Cliffs and Grounds ===
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* [[Image:EnvironmentSculpting$sculpt_rooz3d.png]] <<BR>> [http://www.youtube.com/user/rooz3d#p/u Rock sculpting videos] (silent timelapse) - by [http://www.rooz3d.com Behrooz 'rooz3d' Roozbeh], a Naughty Dog artist working on Uncharted 2.<<BR>><<BR>>
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* [[Image:EnvironmentSculpting$sculpt_khalamea.png]] <<BR>> [http://www.polycount.com/forum/showthread.php?p=1162492#post1162492 Temple Interior tiling texture process] - by [http://nicole-tan.com/ Nicole 'Khalamea' Tan]<<BR>><<BR>>
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* [[Image:EnvironmentSculpting$sculpt_shepherdtilingmeshes.png]] <<BR>> [http://osart3d.wordpress.com/home-page/tutorial-creating-perfectly-tiling-meshes-in-zbrush-for-use-in-videogame-environments/ Creating Perfectly Tiling Meshes in Zbrush for use in Videogame Environments] - by [http://osart3d.wordpress.com/ Owen 'SHEPEIRO' Shepherd]<<BR>>Using ZBrush's 2.5D canvas to tile stamped meshes, then using Maya to model tilable geometry.<<BR>><<BR>>
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* [[Image:EnvironmentSculpting$sculpt_henrichsmudboxtilingstone.png]] <<BR>> [http://saschahenrichs.blogspot.com/2009/11/here-another-tutorial-concerning.html Tileable Stone in Mudbox] - by [http://saschahenrichs.blogspot.com/ Sascha Henrichs]<<BR>>Sculpting in Mudbox, loading the displacement map in Photoshop for the offset filter, then fixing the seams with more sculpting in Mudbox.<<BR>><<BR>>
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* [[Image:EnvironmentSculpting$sculpt_jamesonzbrushtilingstone.png]] <<BR>> [http://stephenjameson.com/tutorials/tiling-rock-tutorial/ Tiling Rock Tutorial in Zbrush] - by [http://stephenjameson.com/ Stephen Jameson]<<BR>>Sculpting in Zbrush, loading the normal map in Photoshop for the offset filter, then fixing the seams in Photoshop.<<BR>><<BR>>
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* [[Image:EnvironmentSculpting$sculpt_ricezbrushtiling.png]] <<BR>> [http://www.polycount.com/forum/showpost.php?p=1214618&postcount=56 Tiling Rock Wall in Zbrush and Crazybump] - by [http://bobbyrice.blogspot.com/ Bobby 'crazyeyes' Rice]<<BR>>Creating displacement map in Crazybump, then sculpting in Zbrush.<<BR>><<BR>>
  
 
== Sculpting Individual Objects ==
 
== Sculpting Individual Objects ==
Sculpting techniques for creating individual non-tiling objects.
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Sculpting techniques for creating individual non-tiling meshes.
  
 
=== Bricks and Tiles ===
 
=== Bricks and Tiles ===
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* [[Image:EnvironmentSculpting$sculpt_philipkwood.png]] <<BR>> [http://www.philipk.net/tutorials/materials/woodrough/woodrough.html Rough Wood Planks Tutorial] - by [http://www.philipk.net Philip 'Philipk' Klevestav]<<BR>>Sculpting and painting a rough wood texture using Zbrush, 3ds Max and Photoshop. More sculpting tutorials at http://www.philipk.net/tutorials/materials/materials.html.<<BR>><<BR>>
 
* [[Image:EnvironmentSculpting$sculpt_philipkwood.png]] <<BR>> [http://www.philipk.net/tutorials/materials/woodrough/woodrough.html Rough Wood Planks Tutorial] - by [http://www.philipk.net Philip 'Philipk' Klevestav]<<BR>>Sculpting and painting a rough wood texture using Zbrush, 3ds Max and Photoshop. More sculpting tutorials at http://www.philipk.net/tutorials/materials/materials.html.<<BR>><<BR>>
 
* [[Image:EnvironmentSculpting$sculpt_henrichsenvironment.png]] <<BR>> [http://boards.polycount.net/showthread.php?t=67362 Sculpting for environment stuff - video tutorials] - by [http://saschahenrichs.blogspot.com/ Sascha Henrichs]<<BR>>Sculpting a wooden plank, a sandstone rock, and a tiled cliff.<<BR>><<BR>>
 
* [[Image:EnvironmentSculpting$sculpt_henrichsenvironment.png]] <<BR>> [http://boards.polycount.net/showthread.php?t=67362 Sculpting for environment stuff - video tutorials] - by [http://saschahenrichs.blogspot.com/ Sascha Henrichs]<<BR>>Sculpting a wooden plank, a sandstone rock, and a tiled cliff.<<BR>><<BR>>
 
== Sculpting Tilable Maps ==
 
Sculpting techniques for creating tilable [[NormalMap|normal maps]] and [[DisplacementMap|displacement maps]].
 
 
* [[Image:EnvironmentSculpting$sculpt_robsonmudboxtiling.png]] <<BR>> [http://www.mudboxhub.com/s/videos Creating Tiled Textures and Displacement in Mudbox 2009] - by [http://www.dashdotslash.net/ Wayne Robson]<<BR>>Painting in Mudbox on the middle of a 3x3 grid where each quad has the same overlapped UVs. (video is about halfway down the page)<<BR>><<BR>>
 
* [[Image:EnvironmentSculpting$sculpt_mosesian.png]] <<BR>> [http://www.pixologic.com/zclassroom/homeroom/lesson/environments-with-tate-mosesian/ Pixologic - ZBrush - ZClassroom Digital Sculpting - Environments With Tate Mosesian] <<BR>>Video tutorial from Pixologic about using Zbrush to create tiled textures, by the Lead Environment Artist at [http://www.naughtydog.com/ Naughty Dog].<<BR>><<BR>>
 
* [[Image:EnvironmentSculpting$sculpt_pixologictileable.png]] <<BR>> [http://www.zbrushcentral.com/showthread.php?34651-Pixologic-Release-Learning-Series-Tileable-Textures Pixologic Release - Learning Series: Tileable Textures]<<BR>>Video tutorial from Pixologic about using Zbrush to create tiled textures. Includes a free ZScript called Layer Shift that will enable you to shift all layers on your canvas half the width or height of your canvas (similar to the Offset [[PhotoshopTools#Actions.2C_Filters.2C_Scripts|Photoshop filter]]). <<BR>><<BR>>
 
 
=== Tilable Stone ===
 
 
* [[Image:EnvironmentSculpting$sculpt_3dmotivetiled.png]] <<BR>> [http://www.3dmotive.com/training/zbrush/tileable-zbrush-video/ Tileable textures with Zbrush] ($) - by [http://technical-eden.blogspot.com/ Ryan James Smith]<<BR>>($) 3dmotive tutorial about creating tiled pavers with 3ds Max, Zbrush, and Photoshop.<<BR>><<BR>>
 
* [[Image:EnvironmentSculpting$sculpt_decals.png]] <<BR>> [http://freesdk.crydev.net/display/SDKDOC3/Using+Decals+for+Destroyed+Structures Using Decals for Destroyed Structures] - from the [http://freesdk.crydev.net/display/SDKDOC3/Home CryENGINE Art Asset Creation Guide]<<BR>>Using alpha blended decals for broken concrete edges.<<BR>><<BR>>
 
* [[Image:EnvironmentSculpting$sculpt_nyhlen.png]] <<BR>> [http://www.polycount.com/forum/showthread.php?t=100867 Broken concrete for CE3 (Tutorial)] - by [http://vnyhlen.se/ Valdemar 'sltrOlsson' Nyhlén]<<BR>>Video tutorials using Zbrush and Maya to generate tiled maps for broken concrete edges.<<BR>><<BR>>
 
* [[Image:EnvironmentSculpting$sculpt_marino.png]] <<BR>> [http://www.polycount.com/forum/showthread.php?t=95166 (Tutorial) Tileable Textures] - by [http://www.seanmarino.com/ Sean 'Oniram' Marino]<<BR>>Video tutorials using 3ds Max, Zbrush, Xnormal, and UDK to generate tiled stone textures.<<BR>><<BR>>
 
* [[Image:EnvironmentSculpting$sculpt_sltrOlsson.png]] <<BR>> [http://www.polycount.com/forum/showthread.php?p=1288881#post1288881 Gravel Texture with Maya Dynamics] - by [http://www.linkedin.com/in/sltrolsson Valdemar 'sltrOlsson' Nyhlén]<<BR>>Using Maya Dynamics to drop stones into a container and create a tiling gravel texture.<<BR>><<BR>>
 
* [[Image:EnvironmentSculpting$sculpt_mathiascadyck.png]] <<BR>> [http://mathiascadyck.blogspot.com/2011/01/test-6.html Floor Baking Tutorial] - by [http://www.polycount.com/forum/member.php?u=31456 Mathias 'MrFrags' Cadyck]<<BR>>Designing, modeling, baking, and texturing a stone floor texture, using Maya, Zbrush, Xnormal, and Photoshop.<<BR>><<BR>>
 
* [[Image:EnvironmentSculpting$sculpt_glynnsmithwall.png]] <<BR>> [http://boards.polycount.net/showthread.php?p=1101338#post1101338 Modular brick wall tiling] - by [http://iamglynnsmith.com/ Glynn Smith]<<BR>>Tips and screenshots for sculpting modular brick walls.<<BR>><<BR>>
 
* [[Image:EnvironmentSculpting$sculpt_johnstonegears2modular.png]] <<BR>> [http://boards.polycount.net/showthread.php?p=924231#post924231 Gears of War 2 modular modeling] - by [http://wiki.polycount.net/Rorshach Kevin Johnstone] [http://boards.polycount.net/showthread.php?p=924738#post924738 + more info] [http://boards.polycount.net/showthread.php?p=925346#post925346 + even more info]<<BR>>Tips and screenshots of using the grid for modular work.<<BR>><<BR>>
 
* [[Image:EnvironmentSculpting$sculpt_eulaerswall.png]] <<BR>> [http://www.brameulaers.com/tutorials/generic_wall_tutorial/generic_wall_tutorial.html Generic wall tutorial] - by [http://www.brameulaers.com Bram 'Peris' Eulaers]<<BR>>Using 3ds Max and Mudbox to sculpt tilable [[Category:Environment#EW|modular sections]] for a stone wall.<<BR>><<BR>>
 
 
=== Tilable Cliffs ===
 
* [[Image:EnvironmentSculpting$sculpt_rooz3d.png]] <<BR>> [http://www.youtube.com/user/rooz3d#p/u Rock sculpting videos] (silent timelapse) - by [http://www.rooz3d.com Behrooz 'rooz3d' Roozbeh], a Naughty Dog artist working on Uncharted 2.<<BR>><<BR>>
 
* [[Image:EnvironmentSculpting$sculpt_beyer.png]] <<BR>> [[TilingRockWallBeyer|Tiling Rock Wall Tutorial]] - by [http://raveal.net/p/25976 Hugo 'bugo' Beyer]<<BR>><<BR>>
 
* [[Image:EnvironmentSculpting$sculpt_khalamea.png]] <<BR>> [http://www.polycount.com/forum/showthread.php?p=1162492#post1162492 Temple Interior tiling texture process] - by [http://nicole-tan.com/ Nicole 'Khalamea' Tan]<<BR>><<BR>>
 
* [[Image:EnvironmentSculpting$sculpt_shepherdtilingmeshes.png]] <<BR>> [http://osart3d.wordpress.com/home-page/tutorial-creating-perfectly-tiling-meshes-in-zbrush-for-use-in-videogame-environments/ Creating Perfectly Tiling Meshes in Zbrush for use in Videogame Environments] - by [http://osart3d.wordpress.com/ Owen 'SHEPEIRO' Shepherd]<<BR>>Using ZBrush's 2.5D canvas to tile stamped meshes, then using Maya to model tilable geometry.<<BR>><<BR>>
 
* [[Image:EnvironmentSculpting$sculpt_henrichsmudboxtilingstone.png]] <<BR>> [http://saschahenrichs.blogspot.com/2009/11/here-another-tutorial-concerning.html Tileable Stone in Mudbox] - by [http://saschahenrichs.blogspot.com/ Sascha Henrichs]<<BR>>Sculpting in Mudbox, loading the displacement map in Photoshop for the offset filter, then fixing the seams with more sculpting in Mudbox.<<BR>><<BR>>
 
* [[Image:EnvironmentSculpting$sculpt_jamesonzbrushtilingstone.png]] <<BR>> [http://stephenjameson.com/tutorials/tiling-rock-tutorial/ Tiling Rock Tutorial in Zbrush] - by [http://stephenjameson.com/ Stephen Jameson]<<BR>>Sculpting in Zbrush, loading the normal map in Photoshop for the offset filter, then fixing the seams in Photoshop.<<BR>><<BR>>
 
* [[Image:EnvironmentSculpting$sculpt_ricezbrushtiling.png]] <<BR>> [http://www.polycount.com/forum/showpost.php?p=1214618&postcount=56 Tiling Rock Wall in Zbrush and Crazybump] - by [http://bobbyrice.blogspot.com/ Bobby 'crazyeyes' Rice]<<BR>>Creating displacement map in Crazybump, then sculpting in Zbrush.<<BR>><<BR>>
 
  
 
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<span id="Sculpting_Apps"></span><span id="Decimation_Apps"></span><<Anchor(Re-Topology_Apps)>><span id="Base_Mesh_Advice"></span><span id="Base_Meshes"></span><span id="Character_Sculpting"></span><<Anchor(Hard-Surface_Sculpting)>><<Anchor(Optimization_And_Re-Topology)>>

Revision as of 09:23, 9 January 2013


Environment Sculpting

Environment sculpting is the process of creating a high-resolution 3D model with a series of painting strokes, using. Usually the details from these models are baked into a NormalMap for a lower-resolution in-game model.


Sculpting Tiled Maps

Sculpting techniques for creating tilable normal maps and displacement maps.

Tiled Bricks and Stones

Tiled Cliffs and Grounds

Sculpting Individual Objects

Sculpting techniques for creating individual non-tiling meshes.

Bricks and Tiles

Metal

Rock and Stone

Wood

<<Anchor(Re-Topology_Apps)>><<Anchor(Hard-Surface_Sculpting)>><<Anchor(Optimization_And_Re-Topology)>>

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