Difference between revisions of "EnvironmentSculpting"

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(Zbrush Video Rock Formation tutorial by bugo)
(description for Zbrush Video Rock Formation tutorial)
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=== Rock and Stone ===
 
=== Rock and Stone ===
  
* [[Image:EnvironmentSculpting$sculpt_beyer2.png]] <<BR>> [http://www.polycount.com/forum/showthread.php?t=110812 Zbrush Video Rock Formation tutorial] - by [http://raveal.net/p/25976 Hugo 'bugo' Beyer]<<BR>><<BR>>
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* [[Image:EnvironmentSculpting$sculpt_beyer2.png]] <<BR>> [http://www.polycount.com/forum/showthread.php?t=110812 Zbrush Video Rock Formation tutorial] - by [http://raveal.net/p/25976 Hugo 'bugo' Beyer]<<BR>>Two video tutorials about sculpting layered rocks with ZBrush.<<BR>><<BR>>
 
* [[Image:EnvironmentSculpting$sculpt_castillo2.png]] <<BR>> [http://www.polycount.com/forum/showthread.php?p=1143296#post1143296 UDK - Tristram Tunnels Test] - by [http://darkrusaderdesigns.com/ Travis 'Darkrusader' Castillo]<<BR>>Sculpting a stone figure using ZBrush, 3ds Max, and UDK.<<BR>><<BR>>
 
* [[Image:EnvironmentSculpting$sculpt_castillo2.png]] <<BR>> [http://www.polycount.com/forum/showthread.php?p=1143296#post1143296 UDK - Tristram Tunnels Test] - by [http://darkrusaderdesigns.com/ Travis 'Darkrusader' Castillo]<<BR>>Sculpting a stone figure using ZBrush, 3ds Max, and UDK.<<BR>><<BR>>
 
* [[Image:EnvironmentSculpting$sculpt_joshjay.jpg]] <<BR>> [http://picasaweb.google.com/TheEnolaJay/ZBrush3PolyPaintingTutorialI ZBrush 3 Poly Painting Tutorial I] - by [http://gearsofwar.xbox.com/Templates/Secondary.aspx?id=152 Josh Jay]<<BR>>Using ZBrush, 3ds Max, and Xnormal to sculpt a rock model.<<BR>><<BR>>
 
* [[Image:EnvironmentSculpting$sculpt_joshjay.jpg]] <<BR>> [http://picasaweb.google.com/TheEnolaJay/ZBrush3PolyPaintingTutorialI ZBrush 3 Poly Painting Tutorial I] - by [http://gearsofwar.xbox.com/Templates/Secondary.aspx?id=152 Josh Jay]<<BR>>Using ZBrush, 3ds Max, and Xnormal to sculpt a rock model.<<BR>><<BR>>

Revision as of 10:37, 7 February 2013


Environment Sculpting

Environment sculpting is the process of creating a high-resolution 3D model with a series of painting strokes, using. Usually the details from these models are baked into a NormalMap for a lower-resolution in-game model.


Sculpting Tiled Maps

Sculpting techniques for creating tilable normal maps and displacement maps.

Tiled Bricks and Stones

Tiled Cliffs and Grounds

Sculpting Individual Objects

Sculpting techniques for creating individual non-tiling meshes.

Bricks and Tiles

Metal

Rock and Stone

Wood

<<Anchor(Re-Topology_Apps)>><<Anchor(Hard-Surface_Sculpting)>><<Anchor(Optimization_And_Re-Topology)>>

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