Difference between revisions of "EnvironmentSculpting"

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(ZBrush Tiling Sculpts)
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=== Tiled Bricks and Stones ===
 
=== Tiled Bricks and Stones ===
  
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* [http://www.polycount.com/forum/showthread.php?t=126224 ZBrush Tiling Sculpts] - methods to tile directly on a tool using brushes.<<BR>><<BR>>
 
* [[Image:EnvironmentSculpting$sculpt_robsonmudboxtiling.png]] <<BR>> [http://www.mudboxhub.com/s/videos Creating Tiled Textures and Displacement in Mudbox 2009] - by [http://www.dashdotslash.net/ Wayne Robson]<<BR>>Painting in Mudbox on the middle of a 3x3 grid where each quad has the same overlapped UVs. (video is about halfway down the page)<<BR>><<BR>>
 
* [[Image:EnvironmentSculpting$sculpt_robsonmudboxtiling.png]] <<BR>> [http://www.mudboxhub.com/s/videos Creating Tiled Textures and Displacement in Mudbox 2009] - by [http://www.dashdotslash.net/ Wayne Robson]<<BR>>Painting in Mudbox on the middle of a 3x3 grid where each quad has the same overlapped UVs. (video is about halfway down the page)<<BR>><<BR>>
 
* [[Image:EnvironmentSculpting$sculpt_mosesian.png]] <<BR>> [http://www.pixologic.com/zclassroom/homeroom/lesson/environments-with-tate-mosesian/ Pixologic - ZBrush - ZClassroom Digital Sculpting - Environments With Tate Mosesian] <<BR>>Video tutorial from Pixologic about using Zbrush to create tiled textures, by the Lead Environment Artist at [http://www.naughtydog.com/ Naughty Dog].<<BR>><<BR>>
 
* [[Image:EnvironmentSculpting$sculpt_mosesian.png]] <<BR>> [http://www.pixologic.com/zclassroom/homeroom/lesson/environments-with-tate-mosesian/ Pixologic - ZBrush - ZClassroom Digital Sculpting - Environments With Tate Mosesian] <<BR>>Video tutorial from Pixologic about using Zbrush to create tiled textures, by the Lead Environment Artist at [http://www.naughtydog.com/ Naughty Dog].<<BR>><<BR>>

Revision as of 07:16, 9 October 2013


Environment Sculpting

Environment sculpting is the process of creating a high-resolution 3D model with a series of painting strokes, using. Usually the details from these models are baked into a NormalMap for a lower-resolution in-game model.


Sculpting Tiled Maps

Sculpting techniques for creating tilable normal maps and displacement maps.

Tiled Bricks and Stones

Tiled Cliffs and Grounds

Sculpting Individual Objects

Sculpting techniques for creating individual non-tiling meshes.

Bricks and Tiles

Metal

Rock and Stone

Wood

<<Anchor(Re-Topology_Apps)>><<Anchor(Hard-Surface_Sculpting)>><<Anchor(Optimization_And_Re-Topology)>>

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