Difference between revisions of "EnvironmentSculpting"

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(ZBrush Tiling Sculpts)
(sculpt_allardjulien.png)
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* [[Image:EnvironmentSculpting$sculpt_castillo.png]] <<BR>> [http://www.polycount.com/forum/showthread.php?p=1139967#post1139967 UDK - Tristram Tunnels Test] - by [http://darkrusaderdesigns.com/ Travis 'Darkrusader' Castillo]<<BR>>Painterly style sculpting and texturing using ZBrush, 3ds Max, and UDK.<<BR>><<BR>>
 
* [[Image:EnvironmentSculpting$sculpt_castillo.png]] <<BR>> [http://www.polycount.com/forum/showthread.php?p=1139967#post1139967 UDK - Tristram Tunnels Test] - by [http://darkrusaderdesigns.com/ Travis 'Darkrusader' Castillo]<<BR>>Painterly style sculpting and texturing using ZBrush, 3ds Max, and UDK.<<BR>><<BR>>
 
* [[Image:EnvironmentSculpting$sculpt_michaelvicente.png]] <<BR>> [http://www.polycount.com/forum/showthread.php?p=1321690#post1321690 Orb - My work on Crasher] - by [http://orbart.free.fr/ Michael 'Orb' Vicente]<<BR>>Painterly style sculpting and texturing.<<BR>><<BR>>
 
* [[Image:EnvironmentSculpting$sculpt_michaelvicente.png]] <<BR>> [http://www.polycount.com/forum/showthread.php?p=1321690#post1321690 Orb - My work on Crasher] - by [http://orbart.free.fr/ Michael 'Orb' Vicente]<<BR>>Painterly style sculpting and texturing.<<BR>><<BR>>
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* [[Image:EnvironmentSculpting$sculpt_allardjulien.png]] <<BR>> [http://www.polycount.com/forum/showthread.php?t=88996 my work at PI] - by [http://gulienallard.free.fr Allard 'Alloa' Julien]<<BR>>Painterly style sculpting and texturing.<<BR>><<BR>>
 
* [[Image:EnvironmentSculpting$sculpt_ardolinoproceduralwall.png]] <<BR>> [http://www.scriptspot.com/3ds-max/scripts/stone-placement-tools Stone Placement Tools script for 3dsmax] - by [http://www.aardolino.com/ Alessandro Ardolino]<<BR>>A scripted tool for creating stone walls and floors in 3ds max.<<BR>><<BR>>
 
* [[Image:EnvironmentSculpting$sculpt_ardolinoproceduralwall.png]] <<BR>> [http://www.scriptspot.com/3ds-max/scripts/stone-placement-tools Stone Placement Tools script for 3dsmax] - by [http://www.aardolino.com/ Alessandro Ardolino]<<BR>>A scripted tool for creating stone walls and floors in 3ds max.<<BR>><<BR>>
 
* [[Image:EnvironmentSculpting$sculpt_manjuriantile.png]] <<BR>> [http://www.youtube.com/watch?v=1ZbjZDh6fbs Tiles for normal map in Zbrush 3.5] - by [http://www.youtube.com/user/manjurian 'manjurian']<<BR>>Silent timelapse showing the sculpting of a section of distressed tiles, with grout.<<BR>><<BR>>
 
* [[Image:EnvironmentSculpting$sculpt_manjuriantile.png]] <<BR>> [http://www.youtube.com/watch?v=1ZbjZDh6fbs Tiles for normal map in Zbrush 3.5] - by [http://www.youtube.com/user/manjurian 'manjurian']<<BR>>Silent timelapse showing the sculpting of a section of distressed tiles, with grout.<<BR>><<BR>>

Revision as of 22:28, 19 October 2013


Environment Sculpting

Environment sculpting is the process of creating a high-resolution 3D model with a series of painting strokes, using. Usually the details from these models are baked into a NormalMap for a lower-resolution in-game model.


Sculpting Tiled Maps

Sculpting techniques for creating tilable normal maps and displacement maps.

Tiled Bricks and Stones

Tiled Cliffs and Grounds

Sculpting Individual Objects

Sculpting techniques for creating individual non-tiling meshes.

Bricks and Tiles

Metal

Rock and Stone

Wood

<<Anchor(Re-Topology_Apps)>><<Anchor(Hard-Surface_Sculpting)>><<Anchor(Optimization_And_Re-Topology)>>

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