Difference between revisions of "Flow map"

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(Flow map tools and discussions: its already in the thread link below it)
 
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= Flow Map =
 
 
A flow map stores directional information in a texture, also called a vector field. This can be used to control the UV coordinates for a water texture, to make the texture flow around rocks. It can also be used to control the direction of a hairstyle's anisotropic specular highlight.
 
A flow map stores directional information in a texture, also called a vector field. This can be used to control the UV coordinates for a water texture, to make the texture flow around rocks. It can also be used to control the direction of a hairstyle's anisotropic specular highlight.
  
== Flow Map Links ==
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{|
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|[[image:waterflowdemo_graphicsrunner.jpg|270px|frameless]] [[image:flowmap_graphicsrunner.png|200px|frameless]]
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|-
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|rowspan="2"|Images by [http://graphicsrunner.blogspot.com/2010/08/water-using-flow-maps.html Graphics Runner]
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|}
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<br/>
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[[image:UDK_water_with_flow_map.jpg|link=http://www.youtube.com/watch?v=2X1vFVGAlwk]]<br/>
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[http://www.youtube.com/watch?v=2X1vFVGAlwk UDK - Water with Flow Map] video by [http://www.3dality.co.uk/ Hywel Thomas]
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== Flow map tools and discussions ==
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* [http://polycount.com/discussion/167263/flow-map-painting Flow Map Painting] in Substance Painter, Polycount Forum thread.
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* [http://teckartist.com/?page_id=107 FlowMap Painter] tool
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* [http://graphicsrunner.blogspot.com/2010/08/water-using-flow-maps.html Graphics Runner: Animating Water Using Flow Maps]
 
* [http://www.polycount.com/forum/showthread.php?t=98983 How to paint flow/anisotropic/comb maps in Photoshop] Polycount forum thread
 
* [http://www.polycount.com/forum/showthread.php?t=98983 How to paint flow/anisotropic/comb maps in Photoshop] Polycount forum thread
 
* [http://www.poopinmymouth.com/process/hair_tutorial/ng_hair.html Creating a "comb map"] Paint Shop Pro tutorial by Ben Mathis, [http://www.polycount.com/forum/showthread.php?t=98844 Polycount forum thread]  
 
* [http://www.poopinmymouth.com/process/hair_tutorial/ng_hair.html Creating a "comb map"] Paint Shop Pro tutorial by Ben Mathis, [http://www.polycount.com/forum/showthread.php?t=98844 Polycount forum thread]  
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* [http://www.polycount.com/forum/showthread.php?t=91338 UDK - Maelstrom/Whirlpool - Creation Process?] Polycount forum thread
 
* [http://www.polycount.com/forum/showthread.php?t=91338 UDK - Maelstrom/Whirlpool - Creation Process?] Polycount forum thread
  
== Flow Map Whitepapers ==
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== Flow map whitepapers ==
 
* [http://www.gdcvault.com/play/1015309/Water-Technology-of Water Technology of Uncharted] Naughty Dog whitepaper from GDC 2012
 
* [http://www.gdcvault.com/play/1015309/Water-Technology-of Water Technology of Uncharted] Naughty Dog whitepaper from GDC 2012
 
* [http://graphicsrunner.blogspot.com/2010/08/water-using-flow-maps.html Graphics Runner: Animating Water Using Flow Maps] by Kyle Hayward
 
* [http://graphicsrunner.blogspot.com/2010/08/water-using-flow-maps.html Graphics Runner: Animating Water Using Flow Maps] by Kyle Hayward

Latest revision as of 07:59, 4 October 2017

A flow map stores directional information in a texture, also called a vector field. This can be used to control the UV coordinates for a water texture, to make the texture flow around rocks. It can also be used to control the direction of a hairstyle's anisotropic specular highlight.

Waterflowdemo graphicsrunner.jpg Flowmap graphicsrunner.png
Images by Graphics Runner


UDK water with flow map.jpg
UDK - Water with Flow Map video by Hywel Thomas

Flow map tools and discussions

Flow map whitepapers

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