Difference between revisions of "Game Industry"

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(Education: Forum as a bullet point)
(Valve_Employee_Handbook.pdf link)
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* [http://www.polycount.com/forum/showthread.php?t=137206 What has the games industry been like for you?] Polycount Forum thread Game art veterans share what it's really like to be working in game development.
 
* [http://www.polycount.com/forum/showthread.php?t=137206 What has the games industry been like for you?] Polycount Forum thread Game art veterans share what it's really like to be working in game development.
 
* [http://www.penny-arcade.com/report/article/na Is the games industry really dying?] by Dan Teasdale  Analysis of game industry layoff data.
 
* [http://www.penny-arcade.com/report/article/na Is the games industry really dying?] by Dan Teasdale  Analysis of game industry layoff data.
* [http://www.valvetime.net/threads/valve-employee-hand-book-released.189828/ Valve Employee Hand Book]  Greg Coomer says "We wrote this book to make it as easy as we could for new people to join the company. It was fun to capture these thoughts and put them all in one place. Let us know what you think." Cached: [[attachment:Valve_Employee_Handbook.pdf]]
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* [http://www.valvetime.net/threads/valve-employee-hand-book-released.189828/ Valve Employee Hand Book]  Greg Coomer says "We wrote this book to make it as easy as we could for new people to join the company. It was fun to capture these thoughts and put them all in one place. Let us know what you think." Cached: [[file:Valve_Employee_Handbook.pdf]]
 
* [http://www.gdcvault.com/play/1012343/The-Belly-of-the-Whale The Belly of the Whale: Living a Creative Life in the Game Industry] - by [http://www.bobbates.com/ Bob Bates] GDC 2010 lecture about how creative types can survive and thrive in the game industry. Highly recommended [http://www.polycount.com/forum/showthread.php?t=74876 by many Polycounters].
 
* [http://www.gdcvault.com/play/1012343/The-Belly-of-the-Whale The Belly of the Whale: Living a Creative Life in the Game Industry] - by [http://www.bobbates.com/ Bob Bates] GDC 2010 lecture about how creative types can survive and thrive in the game industry. Highly recommended [http://www.polycount.com/forum/showthread.php?t=74876 by many Polycounters].
 
* [http://www.thejonjones.com/2010/08/09/how-not-to-hire-an-artist/ How NOT to hire an artist] - by [http://www.thejonjones.com Jon Jones] Response to the inflammatory article [http://kaitol.com/how-to-hire-an-artist/ How to hire an artist] by [http://kaitol.com/about/ Christopher 'xdragonx10' Gregorio].
 
* [http://www.thejonjones.com/2010/08/09/how-not-to-hire-an-artist/ How NOT to hire an artist] - by [http://www.thejonjones.com Jon Jones] Response to the inflammatory article [http://kaitol.com/how-to-hire-an-artist/ How to hire an artist] by [http://kaitol.com/about/ Christopher 'xdragonx10' Gregorio].

Revision as of 21:15, 22 January 2015

Links and articles about the game industry: how to get game jobs, how to manage your role, etc.

How to Get In

Being a Developer

Art Disciplines

Education

The basic argument in the Polycount community is between going the self-taught route or going the formal education route. The best path seems to depend on what kind of person you are: self-motivated or team-motivated.

Artists on Polycount generally agree it is rare to find schools that teach current high-quality game art techniques. The web and forums are often the best places to learn these, maybe even our wiki |-) . We see it time and again... the students who succeed at entering the work force after graduation are almost exclusively those that work on their own side projects, beyond the course material. Would they have been better served without using a school?

Beware of education scams and debt! Schools can cost a lot of money and some promise easy employment afterwards, but unfortunately the reality is not so forgiving. Student loan debt can also be a crushing burden for many years, especially with the relatively low wages most game artists make. See the blog post Don’t go to art school, the Polycount forum thread Profit Schools - Can we condemn them publicly?, and the Penny Arcade episode "On Game Schools".

Portfolios

  • Category:Portfolio has links to tutorials and advice about creating an artist portfolio for a career in game development.

Resumes

Cover Letters

Job Searching

Most game developers get their jobs by word of mouth, this industry puts personal contacts first and foremost. Networking is key; keep in contact with your friends and former co-workers.

Going Indie

Indie means developing, marketing, and publishing a game independently.

Freelancing

Freelancing means creating assets for pay, working alone as an individual. See Freelance.

Interviews

Art Tests

Game companies often ask their art applicants to complete an art test, to gauge their talent relative to that company's particular needs, and to make sure you can actually do the work (portfolios can be faked or stolen).

Art test threads and links:

Salary Research

Do the research to figure out what a fair offer is for your skill level and geographic area.

Negotiation

Salary negotiation is an essential skill that will be put to the test after a successful interview.

Relocation

Employee Rights



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