Difference between revisions of "Gamma"

From polycount
Jump to: navigation, search
(Images section)
(Images)
Line 4: Line 4:
  
 
== Images ==
 
== Images ==
[[Image:|Correct blending with Gamma (left) vs. incorrect (right). Drawing with soft brushes in gamma-incorrect drawing programs can result in weird darkish transition bands with certain vivid colour combinations.<br/>Image by John Novak]]<br clear="all"/>
+
[[Image:gamma-color-blending.jpg|Correct blending with Gamma (left) vs. incorrect (right). Drawing with soft brushes in gamma-incorrect drawing programs can result in weird darkish transition bands with certain vivid colour combinations.<br/>Image by John Novak]]<br clear="all"/>
  
 
== Articles ==
 
== Articles ==

Revision as of 09:34, 27 October 2019

Gamma is how digital images are corrected to match human non-linear perception of brightness levels, and to avoid color banding in common image color depths.

Many digital image programs, and some game renderers, handle Gamma incorrectly which produces noticeable artifacts.

Images

Correct blending with Gamma (left) vs. incorrect (right). Drawing with soft brushes in gamma-incorrect drawing programs can result in weird darkish transition bands with certain vivid colour combinations.Image by John Novak

Articles

Polycount Forum

Substance

Unity


Personal tools
Namespaces

Variants
Actions
Navigation
Tools