Difference between revisions of "Gamma"

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* [http://www.polycount.com/forum/showthread.php?p=2315909#post2315909 Yet another Gamma thread] has info on tool problems, and how sRGB can help.
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* [http://polycount.com/discussion/154225/yet-another-gamma-thread Yet another Gamma thread] has info on tool problems, and how sRGB can help.
 
* [http://scripts.breidt.net/gamma_correct_v12.pdf Be gamma correct!] by [http://scripts.breidt.net Martin Breidt] - an excellent explanation of what gamma is and how to work with it.  Saved here: [[file:Martin Breidt - gamma_correct_v12.pdf]]
 
* [http://scripts.breidt.net/gamma_correct_v12.pdf Be gamma correct!] by [http://scripts.breidt.net Martin Breidt] - an excellent explanation of what gamma is and how to work with it.  Saved here: [[file:Martin Breidt - gamma_correct_v12.pdf]]
 
* [http://filmicgames.com/archives/299 Linear-Space Lighting (i.e. Gamma)] by [http://filmicgames.com John Hable] - another great description of how gamma works. Saved here: [[file:John Hable - Linear-Space Lighting (i.e. Gamma).pdf]]
 
* [http://filmicgames.com/archives/299 Linear-Space Lighting (i.e. Gamma)] by [http://filmicgames.com John Hable] - another great description of how gamma works. Saved here: [[file:John Hable - Linear-Space Lighting (i.e. Gamma).pdf]]
 
* [http://www.3dtotal.com/index_tutorial_detailed.php?id=1552 Linear Workflow - The Whole Shebang] by [http://www.polycount.com/forum/member.php?u=24642 Daniel 'coldside' Dye] - how to setup and use gamma in 3ds Max, for output to compositing software like After Effects and Nuke. See the [http://www.polycount.com/forum/showthread.php?t=97192 Polycount Forum thread].
 
* [http://www.3dtotal.com/index_tutorial_detailed.php?id=1552 Linear Workflow - The Whole Shebang] by [http://www.polycount.com/forum/member.php?u=24642 Daniel 'coldside' Dye] - how to setup and use gamma in 3ds Max, for output to compositing software like After Effects and Nuke. See the [http://www.polycount.com/forum/showthread.php?t=97192 Polycount Forum thread].
 
* [[file:3dsMax_Gamma_JP.pdf]] by [http://jeffpatton.net Jeff Patton] - a quick rundown of gamma settings in 3ds Max.
 
* [[file:3dsMax_Gamma_JP.pdf]] by [http://jeffpatton.net Jeff Patton] - a quick rundown of gamma settings in 3ds Max.
* [http://www.polycount.com/forum/showthread.php?t=84229 Texture Leveling] Polycount forum thread - discussion about why some game textures are very dark, and how an understanding of gamma helps to explain this.
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* [http://polycount.com/discussion/84229 Texture Leveling] Polycount forum thread - discussion about why some game textures are very dark, and how an understanding of gamma helps to explain this.
  
 
== Unity ==
 
== Unity ==

Revision as of 10:09, 11 September 2016

Unity


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