Difference between revisions of "GouraudShading"

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#REDIRECT [[Glossary#Gouraud_Shading]]
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= Gouraud Shading =
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A [[Shading|shading]] method, named after the French mathematician Henri Gouraud (pronounced on-REE grrr-ROW). Each [[Triangle|triangle's]] color is created by [[Interpolating|interpolating]] the [[Vertex|vertex]] colors that are located at each corner of the triangle. In other words, the interior of each triangle is a smooth gradient between the colors of the three vertices. The vertex colors are usually created dynamically from the lighting in the scene, although the artist can instead assign specific colors to each vertex.
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Gouraud shading has a smooth look, but can look strange when using polygons with solid colors on them.
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[[Category:Glossary]]
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Revision as of 21:43, 9 October 2014

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