Difference between revisions of "GrassTechnique"

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(Tutorials)
 
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== Tutorials ==
 
== Tutorials ==
* [http://www.crydev.net/viewtopic.php?f=315&t=100319 Tutorial: Modeling low-poly grass for Cryengine 3] CryDevForums thread. Tutorial for creating grass in CryEngine.
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* [http://polycount.com/discussion/130038/ryse-moss-tutorial/p1 Ryse Moss Tutorial] Polycount forum thread. Tutorial about how the moss was created for Ryse.
* [http://polycount.com/discussion/130038 Ryse Moss Tutorial] Polycount forum thread. Tutorial about how the moss was created for Ryse.
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* [http://polycount.com/discussion/101198/grass-in-dota-2/p1 Grass in DOTA 2] Polycount forum thread. Discussion about how the grass was created for Dota 2.
* [http://polycount.com/discussion/101198 Grass in DOTA 2] Polycount forum thread. Discussion about how the grass was created for Dota 2.
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* [http://oggyart.com/blog/?p=264 Hand Painted Grass Tutorial] by [http://www.oggyart.com Mark "Jenn0_Bing" Foreman]. How to bake high-res grass geometry into tiled textures.
 
* [http://oggyart.com/blog/?p=264 Hand Painted Grass Tutorial] by [http://www.oggyart.com Mark "Jenn0_Bing" Foreman]. How to bake high-res grass geometry into tiled textures.
* [http://polycount.com/discussion/74765 Realistic Mowed Grass - ideas?] Polycount forum thread. Realtime grass techniques for both long and short grass.
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* [http://polycount.com/discussion/74765/realistic-mowed-grass-ideas/p1 Realistic Mowed Grass - ideas?] Polycount forum thread. Realtime grass techniques for both long and short grass.
 
* [http://www.kevinboulanger.net/grass.html Rendering Grass in Real Time with Dynamic Lighting] from Kévin Boulanger. Research whitepaper on rendering grass efficiently for realtime use.
 
* [http://www.kevinboulanger.net/grass.html Rendering Grass in Real Time with Dynamic Lighting] from Kévin Boulanger. Research whitepaper on rendering grass efficiently for realtime use.
  

Latest revision as of 10:09, 18 June 2017

Grass in-game can be created using a variety of techniques.

Grass texture from a high-poly model.
Image by Eric Chadwick.

Tutorials

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