Difference between revisions of "HairTechnique"

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= Hair Technique =
 
= Hair Technique =
Hair for in-game rendering can be a tough beast to master. [[Opacity Map#Alpha_Blend|Alpha blending]] is usually required to get soft feathery edges, but can cause [[Opacity Map#Sorting_Problems|sorting problems]]. Lighting can also be difficult, so hair is usually rendered using an [[EmissiveMap|emissive shader]] (without any lighting at all). If the hair is being lit, sometimes [[Vertex Normal|bent vertex normals]] can help, or [[NormalMap|normal mapping]].
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Hair for in-game rendering can be a tough beast to master. [[Opacity Map#Alpha_Blend|Alpha blending]] is usually required to get soft feathery edges, but can cause [[Opacity Map#Sorting_Problems|sorting problems]]. Lighting can also be difficult, so hair is usually rendered using an [[EmissiveMap|emissive shader]] (without any lighting at all). If the hair is being lit, options include [[Vertex Normal|bent vertex normals]], [[NormalMap|normal mapping]], Anisotropic mapping.
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Revision as of 14:33, 8 June 2012

Hair Technique

Hair for in-game rendering can be a tough beast to master. Alpha blending is usually required to get soft feathery edges, but can cause sorting problems. Lighting can also be difficult, so hair is usually rendered using an emissive shader (without any lighting at all). If the hair is being lit, options include bent vertex normals, normal mapping, Anisotropic mapping.


[[attachment:hair_allods-online_harpy.jpg|Media:HairTechnique/attachments/tmp.640.hair_allods-online_harpy.jpg width=500}} [[attachment:hair_allods-online_elite-mount.jpg|{{attachment:tmp.640.hair_allods-online_elite-mount.jpg
[[attachment:hair_udn-gow2-shaded.jpg|Media:HairTechnique/attachments/tmp.640.hair_udn-gow2-shaded.jpg width=320}} [[attachment:hair_udn-gow2-wire.jpg|[[Media:tmp.640.hair_udn-gow2-wire.jpg width=320]]]] [[attachment:hair_udn-gow2-ingame.jpg|{{attachment:tmp.640.hair_udn-gow2-ingame.jpg
[[attachment:hair_ffx-yuna-wires.jpg|Media:HairTechnique/attachments/tmp.640.hair_ffx-yuna-wires.jpg width=650}} [[attachment:hair_ffx-yuna-tex.jpg|{{attachment:tmp.640.hair_ffx-yuna-tex.jpg
[[attachment:hair_ff13-wires.png|Media:HairTechnique/attachments/tmp.640.hair_ff13-wires.jpg width=420}} [[attachment:hair_ff13-shaded.png|[[Media:tmp.640.hair_ff13-shaded.jpg width=350]]]] [[attachment:hair_ff13-ps3-720p.jpg|{{attachment:tmp.640.hair_ff13-ps3-720p.jpg
Hair from Final Fantasy 13, on PS3.<
>Images by Square Enix
[[attachment:hair_tekken6-alisa-ingame.jpg|Media:HairTechnique/attachments/tmp.640.hair_tekken6-alisa-ingame.jpg width=600}} [[attachment:hair_tekken6-alisa-wires.png|{{attachment:tmp.640.hair_tekken6-alisa-wires.jpg
[[attachment:hair_varga-long.jpg|Media:HairTechnique/attachments/tmp.640.hair_varga-long.jpg width=400}} [[attachment:hair_varga-afro.jpg|{{attachment:tmp.640.hair_varga-afro.jpg
[[attachment:hair_squirrely-jones-pandicarus-beauty.jpg|Media:HairTechnique/attachments/tmp.640.hair_squirrely-jones-pandicarus-beauty.jpg width=600}} [[attachment:hair_squirrely-jones-pandicarus-tex.jpg|{{attachment:tmp.640.hair_squirrely-jones-pandicarus-tex.jpg
[[attachment:hair_sotc-ingame.jpg|Media:HairTechnique/attachments/tmp.640.hair_sotc-ingame.jpg width=500}} [[attachment:hair_sotc-wires.jpg|{{attachment:tmp.640.hair_sotc-wires.jpg
[[attachment:jfalconer_furball2.jpg|Media:HairTechnique/attachments/tmp.640.jfalconer_furball2.jpg width=350}} [[attachment:jfalconer_fur_texture.gif|[[Media:jfalconer_fur_texture.gif width=350]]]] [[attachment:jfalconer_fur_examples.jpg|{{attachment:tmp.640.jfalconer_fur_examples.jpg
[[attachment:hair_uncharted2-drake-wires.jpg|Media:HairTechnique/attachments/tmp.640.hair_uncharted2-drake-wires.jpg
[[attachment:hair_uncharted2-drake.jpg|Media:HairTechnique/attachments/tmp.640.hair_uncharted2-drake.jpg
[[attachment:hair_uncharted2-chloe-wires.jpg|Media:HairTechnique/attachments/tmp.640.hair_uncharted2-chloe-wires.jpg
[[attachment:hair_uncharted2-chloe.jpg|Media:HairTechnique/attachments/tmp.640.hair_uncharted2-chloe.jpg

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