Difference between revisions of "Level Design"

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(Created page with "All about the design of gameplay spaces. These are usually called levels, sometimes stages. == Level Design Tutorials == * [http://www.curiousconstructs.com/projects/level-de...")
 
(fixing category links)
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== Units and Scale ==
 
== Units and Scale ==
The units and scale you use is very important. [[Category:EnvironmentModularity|Modular]] meshes should be built to snap to a unit-based grid, and physics calculations depend on certain scales. Fortunately, game editors usually have a scale setting you can use on import to convert from 3d modeler scale into proper game engine scale.
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The units and scale you use is very important. [[:Category:EnvironmentModularity|Modular]] meshes should be built to snap to a unit-based grid, and physics calculations depend on certain scales. Fortunately, game editors usually have a scale setting you can use on import to convert from 3d modeler scale into proper game engine scale.
  
 
* [http://udn.epicgames.com/Three/UnrealUnits.html UDN: Unreal Units] - what units and scale to use for scenes in Unreal Engine. (Gears of War: 2 units = 1 inch, Unreal Tournament: 1 unit = 2 cm)
 
* [http://udn.epicgames.com/Three/UnrealUnits.html UDN: Unreal Units] - what units and scale to use for scenes in Unreal Engine. (Gears of War: 2 units = 1 inch, Unreal Tournament: 1 unit = 2 cm)
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== More Information ==
 
== More Information ==
* [[Category:GameDesign]]: creating the overall player experience in the game.
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* [[:Category:GameDesign]]: creating the overall player experience in the game.
* [[Category:EnvironmentModularity]]: techniques for creating reusable environment meshes.
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* [[:Category:EnvironmentModularity]]: techniques for creating reusable environment meshes.
  
 
[[Category:Discipline]]
 
[[Category:Discipline]]

Revision as of 16:28, 25 September 2014

All about the design of gameplay spaces. These are usually called levels, sometimes stages.

Level Design Tutorials

Level Design Resources

Units and Scale

The units and scale you use is very important. Modular meshes should be built to snap to a unit-based grid, and physics calculations depend on certain scales. Fortunately, game editors usually have a scale setting you can use on import to convert from 3d modeler scale into proper game engine scale.

More Information

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