Difference between revisions of "Level Design"

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Revision as of 03:14, 4 August 2014

All about the design of gameplay spaces. These are usually called levels, sometimes stages.

Level Design Tutorials

Level Design Resources

Units and Scale

The units and scale you use is very important. meshes should be built to snap to a unit-based grid, and physics calculations depend on certain scales. Fortunately, game editors usually have a scale setting you can use on import to convert from 3d modeler scale into proper game engine scale.

More Information

  • creating the overall player experience in the game.
    techniques for creating reusable environment meshes.
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