Memory

From polycount
Revision as of 11:50, 16 August 2010 by BrandonPhoenix (Talk)

(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search

{{:OutOfDate}}

Memory

One of the most fundamental RT3D concepts, memory is the amount of quickly-retrievable space available for assets currently being used by the game. This includes textures, geometry, geometry animation, interface artwork, AI, etc. RT3D applications use a number of different types of memory, but RT3D artists are mostly concerned with RAM. The biggest question for the artist is how much RAM is available for textures. (Need to cross-reference RAM, Video mem, Texture Mem, etc.).


Personal tools
Namespaces

Variants
Actions
Navigation
Tools