Difference between revisions of "Model Presentation"

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* [[Polycount|Main Page]] > [[Category:Modeling]] > Model Presentation
 
 
 
= Model Presentation =
 
= Model Presentation =
 
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== Lighting ==
 
== Lighting ==
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* [[Image:Model_Presentation$modelmat_udk.png]] <<BR>> [http://www.polycount.com/forum/showthread.php?t=73930 Setting up UDK for portfolio renders?] thread on Polycount <<BR>> Helpful tips about using UDK to create nice screenshots of your models. See also [http://www.gameartisans.org/forums/showpost.php?p=210702&postcount=4 this post from Lamont] about capturing animation from UDK.
 
* [[Image:Model_Presentation$modelmat_udk.png]] <<BR>> [http://www.polycount.com/forum/showthread.php?t=73930 Setting up UDK for portfolio renders?] thread on Polycount <<BR>> Helpful tips about using UDK to create nice screenshots of your models. See also [http://www.gameartisans.org/forums/showpost.php?p=210702&postcount=4 this post from Lamont] about capturing animation from UDK.
  
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* [[Polycount|Main Page]] > [[Category:Modeling]] > Model Presentation
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[[Category:Modeling]]

Revision as of 01:02, 7 July 2010

Model Presentation

Lighting

High-Poly Models

Low-Poly Models

Low-poly models are usually best presented as screenshots from a game engine, or from your modeling app's viewport using.


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