Difference between revisions of "PBR"

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== Tutorials ==
 
== Tutorials ==
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* [https://marmoset.co/posts/physically-based-rendering-and-you-can-too/ Physically Based Rendering, And You Can Too!] in Toolbag 2 by Marmoset
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* [https://marmoset.co/posts/basic-theory-of-physically-based-rendering/ Basic Theory of Physically-Based Rendering] in Toolbag 2 by Marmoset
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* [https://marmoset.co/posts/pbr-texture-conversion/ PBR Texture Conversion] in Toolbag 2 by Marmoset
 
* [https://www.allegorithmic.com/pbr-guide PBR Guide] by allegorithmic, The Theory of Physically Based Rendering, and Practical Guidelines for PBR Texturing  
 
* [https://www.allegorithmic.com/pbr-guide PBR Guide] by allegorithmic, The Theory of Physically Based Rendering, and Practical Guidelines for PBR Texturing  
 
* [https://docs.unrealengine.com/latest/INT/Engine/Rendering/Materials/PhysicallyBased/ Physically Based Materials] in Unreal Engine
 
* [https://docs.unrealengine.com/latest/INT/Engine/Rendering/Materials/PhysicallyBased/ Physically Based Materials] in Unreal Engine
 
* [http://blogs.unity3d.com/2015/02/18/working-with-physically-based-shading-a-practical-approach/ Working with Physically-Based Shading: a Practical Approach] in Unity 5
 
* [http://blogs.unity3d.com/2015/02/18/working-with-physically-based-shading-a-practical-approach/ Working with Physically-Based Shading: a Practical Approach] in Unity 5
* [http://www.marmoset.co/toolbag/learn/pbr-theory Basic Theory of Physically-Based Rendering] in Toolbag 2 by Marmoset
 
* [http://www.marmoset.co/toolbag/learn/pbr-practice Tutorial: Physically Based Rendering, And You Can Too!] in Toolbag 2 by Marmoset
 
* [http://www.marmoset.co/toolbag/learn/pbr-conversion Tutorial: PBR Texture Conversion] in Toolbag 2 by Marmoset
 
 
* [http://www.youtube.com/watch?v=LP7HgIMv4Qo Physically Based Rendering in Substance - YouTube] - PBR principles well explained
 
* [http://www.youtube.com/watch?v=LP7HgIMv4Qo Physically Based Rendering in Substance - YouTube] - PBR principles well explained
 
* [http://www.artisaverb.info/PBT.html Physically Based Texturing] by [http://www.polycount.com/forum/member.php?u=20394 Andrew 'd1ver' Maximov]
 
* [http://www.artisaverb.info/PBT.html Physically Based Texturing] by [http://www.polycount.com/forum/member.php?u=20394 Andrew 'd1ver' Maximov]

Revision as of 11:16, 27 November 2018

Physically-Based Rendering (PBR) is an approach for materials and rendering that creates more accurate and predictable results than previous game rendering techniques, and works very well with dynamic lighting conditions (like time-of-day).

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