Difference between revisions of "PBR"

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(Color Charts: Technical Art Adventures: PBR - Spec Cheat Sheet)
(Tutorials: Let's Get Physical: Part 1 of 3 — Jeremy Romanowski)
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* [http://www.artisaverb.info/PBT.html Physically Based Texturing] by [http://www.polycount.com/forum/member.php?u=20394 Andrew 'd1ver' Maximov]
 
* [http://www.artisaverb.info/PBT.html Physically Based Texturing] by [http://www.polycount.com/forum/member.php?u=20394 Andrew 'd1ver' Maximov]
 
* [http://www.artisaverb.info/PBR.html Physically Based Rendering for Artists] by [http://www.polycount.com/forum/member.php?u=20394 Andrew 'd1ver' Maximov]
 
* [http://www.artisaverb.info/PBR.html Physically Based Rendering for Artists] by [http://www.polycount.com/forum/member.php?u=20394 Andrew 'd1ver' Maximov]
* [http://www.fxguide.com/featured/game-environments-parta-remember-me-rendering/ Rendering Remember Me] on fxguide.com
 
 
* [http://blog.selfshadow.com/publications/ SIGGRAPH Physically Based Shading] presentations and papers from multiple years.
 
* [http://blog.selfshadow.com/publications/ SIGGRAPH Physically Based Shading] presentations and papers from multiple years.
 
* [https://doc.babylonjs.com/how_to/physically_based_rendering Babylon.JS - Start with Physically Based Rendering (PBR)]
 
* [https://doc.babylonjs.com/how_to/physically_based_rendering Babylon.JS - Start with Physically Based Rendering (PBR)]
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* [https://www.jeremyromanowski.com/blog/2015/11/20/lets-get-physical-part-1-of-3 Let's Get Physical: Part 1 of 3 — Jeremy Romanowski]
  
 
== Color Charts ==
 
== Color Charts ==

Revision as of 11:43, 28 October 2019

Physically-Based Rendering (PBR) is an approach for materials and rendering that creates more accurate and predictable results than previous game rendering techniques, and works very well with dynamic lighting conditions (like time-of-day).

Tutorials

Color Charts

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