http://wiki.polycount.com/w/index.php?title=Pixel&feed=atom&action=historyPixel - Revision history2024-03-28T21:18:17ZRevision history for this page on the wikiMediaWiki 1.23.2http://wiki.polycount.com/w/index.php?title=Pixel&diff=6054&oldid=prevEricChadwick: restored and revised2015-03-17T21:48:03Z<p>restored and revised</p>
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<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del class="diffchange diffchange-inline">#REDIRECT </del>[[Glossary<del class="diffchange diffchange-inline">#Pixel</del>]]</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">Pixel is short for picture element. There are two common meanings: the pixels that </ins>[[<ins class="diffchange diffchange-inline">Texture]]s or [[Bitmap]]s are made of, and the pixels that are [[Rendering|rendered]] onto your computer screen by the [[:Category:GameEngines|game engine]]. </ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div> </div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">You tell each pixel where to go and what color to be by giving it two sets of values. For position, it needs [[Category:TextureCoordinates|coordinates]] (coords), called X and Y, usually written as (X,Y). The X coord is horizontal, the Y coord is vertical, and the numbers usually start at (0,0) in the upper-left corner. </ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div> </div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">For the pixel's color it needs the three [[RGB]] color values, written as (R,G,B). These go from 0 (no color) to 1 (full-on color). For instance, green is (0,1,0). Most paint programs use 0 to 255, but 0 to 1 is easier for [[Shaders]] to use. See also [[Texel]].</ins></div></td></tr>
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</table>EricChadwickhttp://wiki.polycount.com/w/index.php?title=Pixel&diff=5195&oldid=prevCaustic: Redirected page to Glossary#Pixel2014-10-10T01:54:19Z<p>Redirected page to <a href="/wiki/Glossary#Pixel" class="mw-redirect" title="Glossary">Glossary#Pixel</a></p>
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<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div> </div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div></div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del class="diffchange diffchange-inline">Short for picture element. There are two common meanings: the pixels that [[Texture|textures]], or [[Bitmap|bitmaps]] are made of, and the pixels that are [[Render|rendered]] onto your computer screen by the [[Engine|engine]]. </del></div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div></div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div> </div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div></div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del class="diffchange diffchange-inline">You tell each pixel where to go and what color to be by giving it two sets of values. For position, it needs [[Category:TextureCoordinates|coordinates]] (coords), called X and Y, usually written as (X,Y). The X coord is horizontal, the Y coord is vertical, and the numbers usually start at (0,0) in the upper-left corner. For the pixel's color it needs the three [[RGB]] color values, written as (R,G,B). These go from 0 (no color) to 1 (full-on color). For instance, green is (0,1,0). Most paint programs use 0 to 255, but 0 to 1 is easier for [[RT3D]] programmers to use. See also [[Texel|texel]].</del></div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div></div></td></tr>
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</table>Caustichttp://wiki.polycount.com/w/index.php?title=Pixel&diff=2827&oldid=prevCheeseplus: 1 revision2014-07-29T08:44:48Z<p>1 revision</p>
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</td></tr></table>Cheeseplushttp://wiki.polycount.com/w/index.php?title=Pixel&diff=2826&oldid=prevBrandonPhoenix: ported pixel2010-08-16T16:15:41Z<p>ported pixel</p>
<p><b>New page</b></p><div>__NOTOC__<br />
{{:[[OutOfDate]]}}<br />
<br />
= Pixel =<br />
<br />
Short for picture element. There are two common meanings: the pixels that [[Texture|textures]], or [[Bitmap|bitmaps]] are made of, and the pixels that are [[Render|rendered]] onto your computer screen by the [[Engine|engine]]. <br />
<br />
You tell each pixel where to go and what color to be by giving it two sets of values. For position, it needs [[Category:TextureCoordinates|coordinates]] (coords), called X and Y, usually written as (X,Y). The X coord is horizontal, the Y coord is vertical, and the numbers usually start at (0,0) in the upper-left corner. For the pixel's color it needs the three [[RGB]] color values, written as (R,G,B). These go from 0 (no color) to 1 (full-on color). For instance, green is (0,1,0). Most paint programs use 0 to 255, but 0 to 1 is easier for [[RT3D]] programmers to use. See also [[Texel|texel]].<br />
----<br />
[[Category:Glossary]]</div>BrandonPhoenix