Difference between revisions of "Polycount:About"

From polycount
Jump to: navigation, search
(Restoring the old About page, from the Waybackmachine)
 
(restoring the links)
Line 1: Line 1:
 
==History==
 
==History==
 
Created, maintained, and contributed to by professional videogame artists, Polycount was founded by Andrew ‘r13′ Risch on April 1st, 1998 along with his good friend Ted ‘bearkub’ Shockey. It was originally known as the Q2PMP, as its first purpose was to store and showcase Quake 2 plug-in player models. In 2007, long time member Adam Bromell (circa 1999) joined the Polycount Team as its Principal Editor to help grow and develop Polycount as a complete resource for videogame artists.
 
Created, maintained, and contributed to by professional videogame artists, Polycount was founded by Andrew ‘r13′ Risch on April 1st, 1998 along with his good friend Ted ‘bearkub’ Shockey. It was originally known as the Q2PMP, as its first purpose was to store and showcase Quake 2 plug-in player models. In 2007, long time member Adam Bromell (circa 1999) joined the Polycount Team as its Principal Editor to help grow and develop Polycount as a complete resource for videogame artists.
The heart of Polycount is the forum. Notoriously honest in critique, our community of professional and hobbyist artists have been posting, collaborating, and helping each other like no other 3D art website since Polycount began back in 1997. If you’re looking to improve your skillset, learn new tricks or techniques, or just have an opinion on all things videogame art, be sure to check out the forum.
+
 
In May of 2010 the site was updated to augment the forum with regular updates curated by our editors. This ‘Polycount Update’ brought exclusive Interviews, Articles and Tutorials as well as reports from the rest of the 3D community. We do our best to report news that we know you will find useful, entertaining, or engaging.
+
The heart of Polycount is the [http://www.polycount.com/forum/ forum]. Notoriously honest in critique, our community of professional and hobbyist artists have been posting, collaborating, and helping each other like no other 3D art website since Polycount began back in 1997. If you’re looking to improve your skillset, learn new tricks or techniques, or just have an opinion on all things videogame art, be sure to check out the [http://www.polycount.com/forum/ forum].
This relaunch was kicked off with a new contest exclusively for Valve’s Team Fortress 2 called the ‘Polycount Pack’. It was a 5 week contest that yielded some amazing entries and highlighted the talent of the Polycount community. The winners had their artwork released in a massive Team-Fortress 2 update, the Man-conomy Update, where the winners earned an average of $45,000 from the first week of their items being on sale. Read all about the contest right here.
+
 
 +
In May of 2010 the site was updated to augment the forum with regular updates curated by our editors. This ‘Polycount Update’ brought exclusive [http://www.polycount.com/category/interview/ Interviews], [http://www.polycount.com/category/article/ Articles] and [http://www.polycount.com/category/tutorial/ Tutorials] as well as reports from the rest of the 3D community. We do our best to report news that we know you will find useful, entertaining, or engaging.
 +
 
 +
This relaunch was kicked off with a new contest exclusively for Valve’s Team Fortress 2 called the ‘Polycount Pack’. It was a 5 week contest that yielded some amazing entries and highlighted the talent of the Polycount community. [http://www.polycount.com/2010/07/15/the-team-fortress-2-polycount-pack-winners/ The winners] had their artwork released in a massive Team-Fortress 2 update, the [http://www.teamfortress.com/mannconomy Man-conomy Update], where the winners [http://www.polycount.com/2010/10/21/polycount-pack-winners-average-45000-payout-first-2-weeks/ earned an average of $45,000] from the first week of their items being on sale. Read all about the contest right [http://www.polycount.com/team-fortress-2-polycount-pack/ here].
 +
 
 
With over 50,000 contributing professionals or hobbyist game artists and some 3 million views a month Polycount truly is the videogame art resource & community. Our mission is to provide 3D videogame artists the best resource for 3D news, discussion, and community. Every decision, update, and move we make internally is with our community’s best interests in mind.
 
With over 50,000 contributing professionals or hobbyist game artists and some 3 million views a month Polycount truly is the videogame art resource & community. Our mission is to provide 3D videogame artists the best resource for 3D news, discussion, and community. Every decision, update, and move we make internally is with our community’s best interests in mind.
  
Line 25: Line 29:
  
 
==Using the Polycount ‘Greentooth’ Logo==
 
==Using the Polycount ‘Greentooth’ Logo==
The ‘Greentooth’ Logo (here) is Polycount’s unofficially official logo. That is, it is not ours but it is yours. It was created by our community and adopted by our community as the sole representation of the entire Polycount Community.
+
The ‘Greentooth’ Logo is Polycount’s unofficially official logo. That is, it is not ours but it is yours. It was created by our community and adopted by our community as the sole representation of the entire Polycount Community.
As we see it, the Grentooth logo falls in to the ‘Creative Commons’ and is free for you to use in your artwork, projects, independent or “AAA” videogames. All that we ask is that you do not make money off of it directly – that is, selling items specifically branded with the Greentooth logo. (E.g. A micro-transaction item branded with the Greentooth logo isn’t allowed, but you’re more than welcome to use it elsewhere in your videogame as you see fit.)
+
 
If you would like to see specific examples of how Greentooth has appeared in many of todays most famous videogames, check out this popular Reddit post about Greentooth.
+
As we see it, the Greentooth logo falls in to the ‘Creative Commons’ and is free for you to use in your artwork, projects, independent or “AAA” videogames. All that we ask is that you do not make money off of it directly – that is, selling items specifically branded with the Greentooth logo. (E.g. A micro-transaction item branded with the Greentooth logo isn’t allowed, but you’re more than welcome to use it elsewhere in your videogame as you see fit.)
If you have any further questions regarding the logo or its use please contact us.
+
 
 +
If you would like to see specific examples of how Greentooth has appeared in many of todays most famous videogames, check out this popular [https://www.reddit.com/r/gaming/comments/xhlbd/this_guy_has_been_sneaking_his_way_into_video/ Reddit post about Greentooth].
 +
 
 +
If you have any further questions regarding the logo or its use please [mailto:wizards@polycount.com contact us].
 
[[image:logo_greentooth_seethru.png]]
 
[[image:logo_greentooth_seethru.png]]
 
----
 
----
 
[[Category:Information]]
 
[[Category:Information]]

Revision as of 16:10, 2 January 2016

History

Created, maintained, and contributed to by professional videogame artists, Polycount was founded by Andrew ‘r13′ Risch on April 1st, 1998 along with his good friend Ted ‘bearkub’ Shockey. It was originally known as the Q2PMP, as its first purpose was to store and showcase Quake 2 plug-in player models. In 2007, long time member Adam Bromell (circa 1999) joined the Polycount Team as its Principal Editor to help grow and develop Polycount as a complete resource for videogame artists.

The heart of Polycount is the forum. Notoriously honest in critique, our community of professional and hobbyist artists have been posting, collaborating, and helping each other like no other 3D art website since Polycount began back in 1997. If you’re looking to improve your skillset, learn new tricks or techniques, or just have an opinion on all things videogame art, be sure to check out the forum.

In May of 2010 the site was updated to augment the forum with regular updates curated by our editors. This ‘Polycount Update’ brought exclusive Interviews, Articles and Tutorials as well as reports from the rest of the 3D community. We do our best to report news that we know you will find useful, entertaining, or engaging.

This relaunch was kicked off with a new contest exclusively for Valve’s Team Fortress 2 called the ‘Polycount Pack’. It was a 5 week contest that yielded some amazing entries and highlighted the talent of the Polycount community. The winners had their artwork released in a massive Team-Fortress 2 update, the Man-conomy Update, where the winners earned an average of $45,000 from the first week of their items being on sale. Read all about the contest right here.

With over 50,000 contributing professionals or hobbyist game artists and some 3 million views a month Polycount truly is the videogame art resource & community. Our mission is to provide 3D videogame artists the best resource for 3D news, discussion, and community. Every decision, update, and move we make internally is with our community’s best interests in mind.

The polycount crew

Drew ‘r13′ Risch Co-founder, Editor Ted Shockey Co-founder Adam Bromell Website Architect, Principal Editor Eric Chadwick Editor, Wiki Editor Mark Dygert Editor Sean VanGorder Editor Seth ‘cheeseplus‘ Thomas Server Administrator Forum Moderators: Hawken King Jesse Moody Joe ‘Earthquake’ Wilson Pior Oberson Jesse ‘skankerzero’ Sosa Justin Meisse Rich ‘Rooster’ Edwards Robert ‘r_fletch_r’ Fletcher

The ‘Greentooth’ Logo is Polycount’s unofficially official logo. That is, it is not ours but it is yours. It was created by our community and adopted by our community as the sole representation of the entire Polycount Community.

As we see it, the Greentooth logo falls in to the ‘Creative Commons’ and is free for you to use in your artwork, projects, independent or “AAA” videogames. All that we ask is that you do not make money off of it directly – that is, selling items specifically branded with the Greentooth logo. (E.g. A micro-transaction item branded with the Greentooth logo isn’t allowed, but you’re more than welcome to use it elsewhere in your videogame as you see fit.)

If you would like to see specific examples of how Greentooth has appeared in many of todays most famous videogames, check out this popular Reddit post about Greentooth.

If you have any further questions regarding the logo or its use please contact us. Logo greentooth seethru.png


Personal tools

Variants
Actions
Navigation
Tools