Difference between revisions of "Prop Modeling"

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(Modeling Tutorials)
(Modeling Tutorials)
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== Modeling Tutorials ==
 
== Modeling Tutorials ==
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* [https://gumroad.com/l/rkgg# 3D HQ Asset Creation Tutorial]($) by esfgames
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* [https://www.artstation.com/artwork/JDqyA It's a Log Prop Creation Tutorial] by [https://www.artstation.com/artist/jeffparrott Jeff Parrott]
 
* [http://www.polycount.com/forum/showthread.php?t=120670 Creating a Modular Weapon Pipeline] thread on the Polycount Forum
 
* [http://www.polycount.com/forum/showthread.php?t=120670 Creating a Modular Weapon Pipeline] thread on the Polycount Forum
 
* [http://www.polycount.com/forum/showthread.php?t=118043 Tracker Knife - NextGen asset tutorial series] by [http://www.polycount.com/forum/member.php?u=41301 Joe Harford]
 
* [http://www.polycount.com/forum/showthread.php?t=118043 Tracker Knife - NextGen asset tutorial series] by [http://www.polycount.com/forum/member.php?u=41301 Joe Harford]
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* [http://www.speedhunters.com/2011/11/behind_the_scenes_creating_cars_need_for_speed_run/ Behind The Scenes>> Creating The Cars For Need For Speed The Run - Speedhunters]
 
* [http://www.speedhunters.com/2011/11/behind_the_scenes_creating_cars_need_for_speed_run/ Behind The Scenes>> Creating The Cars For Need For Speed The Run - Speedhunters]
 
* [http://www.polycount.com/forum/showthread.php?t=128414 Weapon Creation Demo: G56 Concept Rifle] by [http://www.polycount.com/forum/member.php?u=41415 Ben Bolton]
 
* [http://www.polycount.com/forum/showthread.php?t=128414 Weapon Creation Demo: G56 Concept Rifle] by [http://www.polycount.com/forum/member.php?u=41415 Ben Bolton]
* [https://www.artstation.com/artwork/JDqyA It's a Log Prop Creation Tutorial] by [https://www.artstation.com/artist/jeffparrott Jeff Parrott]
 
* [https://gumroad.com/l/rkgg# 3D HQ Asset Creation Tutorial]($) by esfgames
 
 
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[[Category:PropsModeling]][[Category:Props]]
 
[[Category:PropsModeling]][[Category:Props]]

Revision as of 05:42, 9 March 2016

Props are environment models which are usually static in a game, or else used for simple interactions (throwable, destroyable). For example crates, rocks, trees, non-drivable vehicles.

Modeling Tutorials


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