Difference between revisions of "Render"

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Rendering is the transformation of 3D data by the [[:Category:GameEngines|game engine]] into 2D frames for display on your computer screen (or TV).
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= Rendering =
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For game artists, this specifically refers to [[RealTime]] rendering, where the individual frames must be drawn as fast as possible.
 
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The transformation of 3D data by the [[Engine|engine]] into 2D frames for display on your computer screen (or TV). For [[RT3D]] artists, this specifically refers to [[RealTime|real-time]] rendering, where the individual frames must be drawn as fast as possible.
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[[Category:Glossary]] [[Category:Glossary]]
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[[Category:Glossary]] [[Category:Rendering]]

Latest revision as of 20:25, 19 March 2015

Rendering is the transformation of 3D data by the game engine into 2D frames for display on your computer screen (or TV).

For game artists, this specifically refers to RealTime rendering, where the individual frames must be drawn as fast as possible.


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