Roll

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If you tilt your head to read the spine of a book, this is roll in action.

One of the three rotational axes commonly used to describe the rotation of an object. The term comes from aviation.

Most GameEngines|game engines count from -180 to 180 degrees, starting out rolled upside-down all the way to the left, turning clockwise and ending up rolled upside-down all the way to the right. Straight forward with no roll is 0 degrees.

See also Pitch, Yaw, RotationalAxis.


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