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Showing below up to 100 results in range #1 to #100.
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- 3 Dimensional Tutorials/Smoothing Groups in 3DSMax (04:36, 29 July 2014)
- 3 Dimensional Tutorials/Character Studio basics (04:36, 29 July 2014)
- 3 Dimensional Tutorials/Character Modeling (04:36, 29 July 2014)
- 3DTutorials/Alcor's Clever Ways (04:36, 29 July 2014)
- CreateAccount (04:42, 29 July 2014)
- Emissive Map (04:42, 29 July 2014)
- EnvironmentTheory (04:43, 29 July 2014)
- First-Person Weapon UVs (04:43, 29 July 2014)
- Framerate Optimization Tips (04:43, 29 July 2014)
- Game Rendering Terminology (04:43, 29 July 2014)
- GameBusiness (04:43, 29 July 2014)
- General Tutorials (04:43, 29 July 2014)
- Gwot (04:43, 29 July 2014)
- LightWave (04:43, 29 July 2014)
- Malekyth (04:43, 29 July 2014)
- LinkedIn (04:43, 29 July 2014)
- NateWhitePortfolioAdvice (04:43, 29 July 2014)
- OldSiteResourcesGeneralLightwave (04:44, 29 July 2014)
- OldSiteResources (04:44, 29 July 2014)
- OldSiteResourcesGeneralApplications (04:44, 29 July 2014)
- OldSiteResourcesGeneralMilkshape (04:44, 29 July 2014)
- OldSiteResourcesGeneralMaya (04:44, 29 July 2014)
- OldSiteResourcesFaqGeneral (04:44, 29 July 2014)
- OldSiteResourcesGeneralMax (04:44, 29 July 2014)
- Offline vs. Real-Time Rendering (04:44, 29 July 2014)
- OldSiteResourcesGeneralMiscellaneous (04:44, 29 July 2014)
- OldSiteResourcesGeneralToolsPolyChop (04:44, 29 July 2014)
- OldSiteResourcesQuake2 (04:44, 29 July 2014)
- OldSiteResourcesGeneralToolsInfografica (04:44, 29 July 2014)
- OldSiteResourcesQuake2WeaponSkinLinking (04:44, 29 July 2014)
- OldSiteResourcesQuake2FramesList (04:44, 29 July 2014)
- OldSiteResourcesQuake2ToolsPrefabsHunter (04:44, 29 July 2014)
- OldSiteResourcesQuake2Md2ReadmeTemplate (04:44, 29 July 2014)
- Opacity Map (04:44, 29 July 2014)
- OpacityMap (04:44, 29 July 2014)
- PolycountOldTOC (04:45, 29 July 2014)
- Racer445 Normal Map Issues (04:45, 29 July 2014)
- Shatter (04:45, 29 July 2014)
- Rorshach (04:45, 29 July 2014)
- Shine (04:45, 29 July 2014)
- Stecki (04:45, 29 July 2014)
- Sumaleth (04:45, 29 July 2014)
- TelekineticFrog (04:45, 29 July 2014)
- Unwrap3D (04:45, 29 July 2014)
- Wiki Formatting (04:46, 29 July 2014)
- VideoGameDesignTerms (04:46, 29 July 2014)
- Wrath (04:46, 29 July 2014)
- WikiSandBox (04:46, 29 July 2014)
- ZBuffer (04:46, 29 July 2014)
- Substance Designer (10:16, 13 August 2014)
- XNormal (07:53, 14 August 2014)
- Specular color map (13:30, 14 August 2014)
- Specular gloss map (13:31, 14 August 2014)
- Removing Vertex Colors (15:37, 17 August 2014)
- Emissive map (16:40, 17 August 2014)
- ModelingRubbleIntoAPath (23:50, 15 September 2014)
- Polycounter portfolios (21:00, 24 September 2014)
- Shaders for Artists (04:15, 27 September 2014)
- Tiling (04:51, 27 September 2014)
- Roguedevelopmentdiary (21:42, 23 November 2014)
- TurboSmooth (03:32, 24 November 2014)
- Phong (04:54, 26 November 2014)
- Rotational Axis (05:11, 26 November 2014)
- Z-Fighting (05:15, 26 November 2014)
- Color Models (05:48, 26 November 2014)
- Subtractive Color Model (05:49, 26 November 2014)
- Lerp (15:30, 26 November 2014)
- FirstPersonWeaponUV (18:10, 29 November 2014)
- Diffuse map (18:21, 29 November 2014)
- JPG (18:52, 29 November 2014)
- BMP (18:53, 29 November 2014)
- PNG (18:55, 29 November 2014)
- TDL (18:56, 29 November 2014)
- Detail map (21:42, 29 November 2014)
- DuDv map (21:49, 29 November 2014)
- Game design (12:37, 30 November 2014)
- Transparency (22:42, 11 December 2014)
- Rasterize (13:00, 16 December 2014)
- Bloom (13:40, 17 December 2014)
- Glow (13:41, 17 December 2014)
- TIF (21:02, 22 January 2015)
- ATHTutorialSeries (21:08, 22 January 2015)
- OrbCrasher (18:44, 26 January 2015)
- Gauss (19:23, 26 January 2015)
- Model design (19:11, 2 February 2015)
- Rogue13 (19:27, 2 February 2015)
- Displacement map (19:33, 2 February 2015)
- Character Reference (20:01, 2 February 2015)
- Anatomy Reference (20:03, 2 February 2015)
- Animation Reference (18:41, 14 February 2015)
- User Interface Reference (18:53, 14 February 2015)
- 2.5D (19:34, 14 February 2015)
- AdditiveBlending (19:36, 14 February 2015)
- AdditiveTransparency (19:37, 14 February 2015)
- AI (19:39, 14 February 2015)
- AL (19:40, 14 February 2015)
- Aliasing (19:40, 14 February 2015)
- Ancestor (19:42, 14 February 2015)
- Animatic (19:42, 14 February 2015)
- Anisotropic Filtering (19:44, 14 February 2015)