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- 3 Dimensional Tutorials/Smoothing Groups in 3DSMax (04:36, 29 July 2014)
- 3 Dimensional Tutorials/Character Studio basics (04:36, 29 July 2014)
- 3 Dimensional Tutorials/Character Modeling (04:36, 29 July 2014)
- 3DTutorials/Alcor's Clever Ways (04:36, 29 July 2014)
- CreateAccount (04:42, 29 July 2014)
- Emissive Map (04:42, 29 July 2014)
- EnvironmentTheory (04:43, 29 July 2014)
- First-Person Weapon UVs (04:43, 29 July 2014)
- Framerate Optimization Tips (04:43, 29 July 2014)
- Game Rendering Terminology (04:43, 29 July 2014)
- GameBusiness (04:43, 29 July 2014)
- General Tutorials (04:43, 29 July 2014)
- Gwot (04:43, 29 July 2014)
- LightWave (04:43, 29 July 2014)
- Malekyth (04:43, 29 July 2014)
- LinkedIn (04:43, 29 July 2014)
- NateWhitePortfolioAdvice (04:43, 29 July 2014)
- OldSiteResourcesGeneralLightwave (04:44, 29 July 2014)
- OldSiteResources (04:44, 29 July 2014)
- OldSiteResourcesGeneralApplications (04:44, 29 July 2014)
- OldSiteResourcesGeneralMilkshape (04:44, 29 July 2014)
- OldSiteResourcesGeneralMaya (04:44, 29 July 2014)
- OldSiteResourcesFaqGeneral (04:44, 29 July 2014)
- OldSiteResourcesGeneralMax (04:44, 29 July 2014)
- Offline vs. Real-Time Rendering (04:44, 29 July 2014)
- OldSiteResourcesGeneralMiscellaneous (04:44, 29 July 2014)
- OldSiteResourcesGeneralToolsPolyChop (04:44, 29 July 2014)
- OldSiteResourcesQuake2 (04:44, 29 July 2014)
- OldSiteResourcesGeneralToolsInfografica (04:44, 29 July 2014)
- OldSiteResourcesQuake2WeaponSkinLinking (04:44, 29 July 2014)
- OldSiteResourcesQuake2FramesList (04:44, 29 July 2014)
- OldSiteResourcesQuake2ToolsPrefabsHunter (04:44, 29 July 2014)
- OldSiteResourcesQuake2Md2ReadmeTemplate (04:44, 29 July 2014)
- Opacity Map (04:44, 29 July 2014)
- OpacityMap (04:44, 29 July 2014)
- PolycountOldTOC (04:45, 29 July 2014)
- Racer445 Normal Map Issues (04:45, 29 July 2014)
- Shatter (04:45, 29 July 2014)
- Rorshach (04:45, 29 July 2014)
- Shine (04:45, 29 July 2014)
- Stecki (04:45, 29 July 2014)
- Sumaleth (04:45, 29 July 2014)
- TelekineticFrog (04:45, 29 July 2014)
- Unwrap3D (04:45, 29 July 2014)
- Wiki Formatting (04:46, 29 July 2014)
- VideoGameDesignTerms (04:46, 29 July 2014)
- Wrath (04:46, 29 July 2014)
- WikiSandBox (04:46, 29 July 2014)
- ZBuffer (04:46, 29 July 2014)
- Substance Designer (10:16, 13 August 2014)
- XNormal (07:53, 14 August 2014)
- Specular color map (13:30, 14 August 2014)
- Specular gloss map (13:31, 14 August 2014)
- Removing Vertex Colors (15:37, 17 August 2014)
- Emissive map (16:40, 17 August 2014)
- ModelingRubbleIntoAPath (23:50, 15 September 2014)
- Polycounter portfolios (21:00, 24 September 2014)
- Shaders for Artists (04:15, 27 September 2014)
- Tiling (04:51, 27 September 2014)
- Roguedevelopmentdiary (21:42, 23 November 2014)
- TurboSmooth (03:32, 24 November 2014)
- Phong (04:54, 26 November 2014)
- Rotational Axis (05:11, 26 November 2014)
- Z-Fighting (05:15, 26 November 2014)
- Color Models (05:48, 26 November 2014)
- Subtractive Color Model (05:49, 26 November 2014)
- Lerp (15:30, 26 November 2014)
- FirstPersonWeaponUV (18:10, 29 November 2014)
- Diffuse map (18:21, 29 November 2014)
- JPG (18:52, 29 November 2014)
- BMP (18:53, 29 November 2014)
- PNG (18:55, 29 November 2014)
- TDL (18:56, 29 November 2014)
- Detail map (21:42, 29 November 2014)
- DuDv map (21:49, 29 November 2014)
- Game design (12:37, 30 November 2014)
- Transparency (22:42, 11 December 2014)
- Rasterize (13:00, 16 December 2014)
- Bloom (13:40, 17 December 2014)
- Glow (13:41, 17 December 2014)
- TIF (21:02, 22 January 2015)
- ATHTutorialSeries (21:08, 22 January 2015)
- OrbCrasher (18:44, 26 January 2015)
- Gauss (19:23, 26 January 2015)
- Model design (19:11, 2 February 2015)
- Rogue13 (19:27, 2 February 2015)
- Displacement map (19:33, 2 February 2015)
- Character Reference (20:01, 2 February 2015)
- Anatomy Reference (20:03, 2 February 2015)
- Animation Reference (18:41, 14 February 2015)
- User Interface Reference (18:53, 14 February 2015)
- 2.5D (19:34, 14 February 2015)
- AdditiveBlending (19:36, 14 February 2015)
- AdditiveTransparency (19:37, 14 February 2015)
- AI (19:39, 14 February 2015)
- AL (19:40, 14 February 2015)
- Aliasing (19:40, 14 February 2015)
- Ancestor (19:42, 14 February 2015)
- Animatic (19:42, 14 February 2015)
- Anisotropic Filtering (19:44, 14 February 2015)
- Anti-Aliasing (19:45, 14 February 2015)
- ASCII (19:46, 14 February 2015)
- Aspect Ratio (19:47, 14 February 2015)
- Average Blending (19:49, 14 February 2015)
- Azimuth (19:51, 14 February 2015)
- AdditiveColorModel (19:53, 14 February 2015)
- Additive color model (19:53, 14 February 2015)
- AverageBlending (19:57, 14 February 2015)
- AverageTransparency (19:57, 14 February 2015)
- B-Spline (19:58, 14 February 2015)
- BPP (20:05, 14 February 2015)
- BPC (20:16, 14 February 2015)
- BackfaceCulling (20:21, 14 February 2015)
- BaseMap (20:22, 14 February 2015)
- BezierSpline (20:23, 14 February 2015)
- BilinearFiltering (20:24, 14 February 2015)
- Billboard (20:25, 14 February 2015)
- Sprite (20:26, 14 February 2015)
- Bitmap (20:31, 14 February 2015)
- BlendInvert (20:31, 14 February 2015)
- BlendSubtract (20:32, 14 February 2015)
- BoundingBox (20:34, 14 February 2015)
- Camera (20:36, 14 February 2015)
- Render To Texture (20:48, 14 February 2015)
- Child (20:49, 14 February 2015)
- Chromakey (21:00, 14 February 2015)
- ClippingPlane (22:09, 14 February 2015)
- ColorDepth (22:12, 14 February 2015)
- Compile (22:13, 14 February 2015)
- Concave (22:14, 14 February 2015)
- Convex (22:16, 14 February 2015)
- CollisionDetection (22:16, 14 February 2015)
- Coordinate (18:01, 25 February 2015)
- FPS (18:07, 25 February 2015)
- Coplanar (18:22, 25 February 2015)
- DarkMap (18:25, 25 February 2015)
- DrawOrder (18:50, 25 February 2015)
- FillRate (18:59, 25 February 2015)
- Shading (19:01, 25 February 2015)
- DynamicLighting (19:16, 25 February 2015)
- FrameRate (19:18, 25 February 2015)
- Environment map (19:42, 25 February 2015)
- Expression (19:43, 25 February 2015)
- FOV (19:59, 25 February 2015)
- Face (20:00, 25 February 2015)
- Fan (20:01, 25 February 2015)
- 3DTutorials/Modeling High-Low Poly Models for Next Gen Games (08:57, 14 March 2015)
- Vertex skinning (11:40, 14 March 2015)
- Unity (12:31, 14 March 2015)
- CryEngine (12:38, 14 March 2015)
- Light map (13:20, 14 March 2015)
- Fog (14:22, 17 March 2015)
- FrameBuffer (14:25, 17 March 2015)
- Frustrum (15:12, 17 March 2015)
- Fubar (15:13, 17 March 2015)
- FullBright (15:14, 17 March 2015)
- Geometry (15:17, 17 March 2015)
- GimbalLock (15:19, 17 March 2015)
- GouraudShading (15:31, 17 March 2015)
- Height map (15:33, 17 March 2015)
- HiddenSurfaceRemoval (15:35, 17 March 2015)
- Hierarchy (15:38, 17 March 2015)
- Interpolation (15:52, 17 March 2015)
- InverseKinematics (15:54, 17 March 2015)
- Map (15:59, 17 March 2015)
- Mapping (16:00, 17 March 2015)
- Material (16:04, 17 March 2015)
- Memory (16:06, 17 March 2015)
- Mesh (17:00, 17 March 2015)
- Morph (17:04, 17 March 2015)
- N-gon (17:07, 17 March 2015)
- NURBS (17:19, 17 March 2015)
- Nadir (17:21, 17 March 2015)
- Node (17:22, 17 March 2015)
- Overdraw (17:42, 17 March 2015)
- Parent (17:44, 17 March 2015)
- Pitch (17:46, 17 March 2015)
- Pixel (17:48, 17 March 2015)
- Quad (18:04, 17 March 2015)
- RAM (20:11, 19 March 2015)
- RGB (20:14, 19 March 2015)
- RT3D (20:16, 19 March 2015)
- RayCast (20:19, 19 March 2015)
- RayTrace (20:22, 19 March 2015)
- RealTime (20:24, 19 March 2015)
- Render (20:25, 19 March 2015)
- Roll (20:26, 19 March 2015)
- Spline (20:28, 19 March 2015)
- Strip (20:30, 19 March 2015)
- Texture Compression (20:36, 19 March 2015)
- Texture filtering (20:39, 19 March 2015)
- Transforms (20:40, 19 March 2015)
- TrilinearFiltering (20:43, 19 March 2015)
- Material IDs (20:54, 19 March 2015)
- Viewer (20:56, 19 March 2015)
- Voxel (21:11, 19 March 2015)
- Wavelet (21:12, 19 March 2015)
- Yaw (21:13, 19 March 2015)
- Z-Buffer (21:15, 19 March 2015)
- Zenith (21:16, 19 March 2015)
- Storyboard (21:21, 19 March 2015)
- BSP (21:21, 19 March 2015)
- Polygon (08:28, 24 March 2015)
- Triangle (08:40, 24 March 2015)
- ModelingBathroomTiles (13:39, 24 March 2015)
- GameStatistics (19:40, 24 March 2015)
- Lossy (19:54, 8 April 2015)
- GIF (19:59, 8 April 2015)
- BitDepth (08:02, 9 April 2015)
- Virtual texture (10:10, 20 April 2015)
- DigitalSculpting (16:16, 12 May 2015)
- BodyTopology (14:07, 14 May 2015)
- SphereTopology (14:09, 14 May 2015)
- Limb Topology (14:10, 14 May 2015)
- Declination (18:12, 17 May 2015)
- 3ds Max (18:31, 17 May 2015)
- XSI (18:38, 17 May 2015)
- CgFX (18:38, 17 May 2015)
- Texture types (13:49, 24 May 2015)
- Roughness map (13:50, 24 May 2015)
- RMA (13:51, 24 May 2015)
- Metallic map (13:54, 24 May 2015)
- Vertex (08:53, 25 May 2015)
- Photoshop (17:58, 30 May 2015)
- Smoothing Groups (16:20, 1 June 2015)
- Wheat grass tutorial (10:32, 20 June 2015)
- Skies (15:56, 9 July 2015)
- Maya (19:20, 22 July 2015)
- GameRenderingTerminology (21:31, 26 July 2015)
- Defining the Rift’s Visual Style (19:13, 11 August 2015)
- Procedural (07:29, 12 August 2015)
- 3Dc (10:10, 12 August 2015)
- PVR (10:13, 12 August 2015)
- S3TC (10:14, 12 August 2015)
- TPL (10:14, 12 August 2015)
- VTF (10:15, 12 August 2015)
- EXR (10:17, 12 August 2015)
- Foliage Vertex Color (12:51, 12 August 2015)
- Curvature map (15:46, 22 August 2015)
- Reference (04:56, 2 September 2015)
- Self shadowed bump map (09:09, 19 September 2015)
- OldSiteCredits (12:25, 19 September 2015)
- 3DTutorials/ASC Exporter Plugin (12:39, 19 September 2015)
- Decal (20:22, 1 October 2015)
- Blending functions (08:03, 14 October 2015)
- 3d printing (07:19, 3 November 2015)
- AlphaChannel (07:20, 3 November 2015)
- Ambient occlusion vertex color (07:36, 3 November 2015)
- BDRF map (07:43, 3 November 2015)
- BearKub (07:45, 3 November 2015)
- Cavity map (07:49, 3 November 2015)
- CharacterSculpting (08:06, 3 November 2015)
- Value correction (09:21, 6 November 2015)
- ModularMountAndBlade (09:21, 6 November 2015)
- Prop Reference (09:25, 6 November 2015)
- OldSiteResourcesQuake2PpmTroubleshooting (09:38, 11 November 2015)
- OldSiteResourcesQuake3ShaderManual (08:42, 17 November 2015)
- Quake 3 (08:45, 17 November 2015)
- OldSiteResourcesQuake3ModelManual (08:55, 17 November 2015)
- OldSiteResourcesQuake2TutorialsNglv (09:12, 17 November 2015)
- OldSiteResourcesQuake2TutorialsCustomVwep (09:18, 17 November 2015)
- OldSiteResourcesQuake2TutorialsNstTut1 (09:20, 17 November 2015)
- OldSiteResourcesQuake2TutorialsNstRetroMap (09:24, 17 November 2015)
- OldSiteResourcesQuake2Tutorials (09:25, 17 November 2015)
- Character Concepts (10:12, 20 November 2015)
- Unreal Engine (17:39, 29 November 2015)
- PixelArt (15:26, 9 December 2015)
- 1-855-212-2247 how to block advertisements in internet explorer (06:24, 11 December 2015)
- Box reset trick (09:55, 23 December 2015)
- OldSiteResourcesGeneralModelingAndAnimation (17:28, 30 January 2016)
- Level Design (21:01, 27 February 2016)
- Tutorials (21:13, 26 March 2016)
- Splat (19:26, 15 April 2016)
- Normal Map Compression (09:47, 28 April 2016)
- User Interface (07:26, 6 May 2016)
- Texturing (08:59, 12 May 2016)
- Diffusely convolved cube map (18:17, 22 May 2016)
- DDS (21:25, 22 May 2016)
- Environment (20:09, 27 May 2016)
- Q2PMP (19:24, 29 July 2016)
- Marketing (17:58, 1 August 2016)
- PaintingAcrossSeams (11:12, 7 August 2016)
- Vehicle Reference (14:59, 10 September 2016)
- EnvironmentSculpting (06:29, 13 September 2016)
- Boolean dynamesh modeling (11:33, 25 October 2016)
- Spherical environment map (17:52, 7 November 2016)
- Mip Mapping (09:31, 17 November 2016)
- TexturingTutorials (21:46, 21 November 2016)
- Vertex color (21:41, 7 December 2016)
- PhotoshopTools (15:44, 1 January 2017)
- Concept Reference (08:11, 19 January 2017)
- UDIM (16:02, 5 February 2017)
- Units (10:01, 6 February 2017)
- Topology (09:54, 7 March 2017)
- Kuadro (10:01, 15 March 2017)
- ReTopologyModeling (08:40, 16 March 2017)
- Game Art Examples (20:29, 26 April 2017)
- Character Modeling (02:17, 17 May 2017)
- Edge padding (09:08, 10 June 2017)
- Terrain in The Last Of Us (08:30, 13 June 2017)
- TilingRockWallBeyer (08:31, 13 June 2017)
- Environment Reference (08:59, 13 June 2017)
- GrassTechnique (10:09, 18 June 2017)
- TGA (17:40, 9 July 2017)
- Environment Texturing (12:27, 15 July 2017)
- Gumroad Tutorial List (21:00, 23 September 2017)
- Texture formats (08:43, 25 September 2017)
- SkankerzeroModularCharacterSystem (08:25, 27 September 2017)
- Vector displacement map (10:37, 29 September 2017)
- Anisotropic map (07:56, 4 October 2017)
- Flow map (07:59, 4 October 2017)
- Environment Modeling (13:13, 28 October 2017)
- Sorting (18:19, 23 May 2018)
- FaceTopology (21:04, 28 May 2018)
- Special Effects (07:36, 16 June 2018)
- Virtual reality (08:50, 8 August 2018)
- Technical Art (11:52, 15 August 2018)
- Cube map (17:25, 22 August 2018)
- Character (11:04, 9 September 2018)
- NyraCharacter (11:19, 9 September 2018)
- Environment Concepts (08:09, 21 September 2018)
- Radiosity normal map (12:14, 24 November 2018)
- Normal map (10:41, 27 November 2018)
- DXT (09:27, 10 January 2019)
- Face weighted normals (14:32, 25 April 2019)
- GradientMapping (13:03, 14 September 2019)
- Animation (13:32, 14 September 2019)
- VertexNormal (12:29, 29 September 2019)
- Gamma (09:55, 27 October 2019)
- HairTechnique (09:18, 13 November 2019)
- PBR (18:10, 4 December 2019)
- Shaders (10:45, 15 January 2020)
- BaseMesh (11:58, 14 March 2020)
- PortfolioContents (22:18, 19 April 2020)
- Model Presentation (20:02, 15 May 2020)
- Foliage (12:17, 16 May 2020)
- Texture Coordinates (21:40, 17 May 2020)
- Transparency map (10:40, 20 May 2020)
- Portfolio (10:07, 26 May 2020)
- Lighting (18:06, 28 May 2020)
- PowerOfTwo (21:16, 28 May 2020)
- Parallax Map (11:27, 17 June 2020)
- Texture atlas (14:51, 21 June 2020)
- Normal Map Modeling (13:08, 25 June 2020)
- ShoulderTopology (09:26, 20 November 2020)
- Subdivision Surface Modeling (09:28, 15 May 2021)
- Texel (10:43, 1 June 2021)
- ForwardKinematics (12:17, 24 June 2021)
- Albedo map (15:48, 24 June 2021)
- Company job boards (17:59, 24 June 2021)
- Marvelous Designer (18:26, 25 June 2021)
- NDO (08:30, 26 June 2021)
- OldSiteResourcesGeneralTools (08:33, 26 June 2021)
- OldSiteResourcesQuake2Tools (08:37, 26 June 2021)
- PureRef (08:53, 26 June 2021)
- Blender (08:54, 26 June 2021)
- Modo (08:57, 26 June 2021)
- Mari (09:02, 26 June 2021)
- ZBrush (10:25, 26 June 2021)
- Texture Baking (10:25, 26 June 2021)
- 3D Studio Max (10:33, 26 June 2021)
- 3D-Coat (11:07, 26 June 2021)
- Cinema 4D (11:12, 26 June 2021)
- Tools (11:24, 26 June 2021)
- Houdini (11:25, 26 June 2021)
- LightWave 3D (11:26, 26 June 2021)
- Engine (11:34, 26 June 2021)
- ModularBoulderCave (08:51, 29 June 2021)
- Godot Engine (16:33, 29 June 2021)
- TeamFortress2 (16:34, 29 June 2021)
- Photogrammetry (16:38, 29 June 2021)
- Amazon Lumberyard (16:56, 29 June 2021)
- Ogre3D (17:00, 29 June 2021)
- Quake 2 (17:03, 29 June 2021)
- Smooth Shading (18:01, 29 June 2021)
- Landscape (18:18, 29 June 2021)
- Rendering (18:32, 29 June 2021)
- Krita (16:28, 30 June 2021)
- Ptex (12:27, 1 July 2021)
- Deferred Shading (18:55, 2 July 2021)
- Chromatic aberration (07:03, 16 July 2021)
- Dispersion (07:14, 16 July 2021)
- Refraction (07:16, 16 July 2021)
- Reflection (07:20, 16 July 2021)
- Polycounter Job Census (11:52, 29 August 2021)
- Concept (11:57, 29 August 2021)
- Prop Modeling (12:08, 29 August 2021)
- Sound (12:14, 29 August 2021)
- Whitepapers (12:28, 29 August 2021)
- Polygon Count (15:45, 1 September 2021)
- Flat Shading (16:15, 1 September 2021)
- PSD (16:44, 1 September 2021)
- SVG (16:47, 1 September 2021)
- OldSiteResourcesGeneral (05:07, 2 September 2021)
- Rigging (11:56, 27 December 2021)
- Game Engine (06:11, 17 March 2022)
- Middleware (06:23, 17 March 2022)
- MultiTexture (19:49, 4 March 2023)
- Modeling (10:13, 3 June 2023)
- LevelOfDetail (11:24, 16 July 2023)
- Art Bible (09:02, 2 August 2023)
- ChannelPacking (11:26, 20 August 2023)
- Polycount (09:02, 21 August 2023)
- Ambient occlusion map (18:27, 5 September 2023)
- Modular environments (12:46, 15 November 2023)
- Normal Map Technical Details (08:22, 4 December 2023)
- Concept Fundamentals (13:20, 26 December 2023)
- Game Industry (18:02, 29 December 2023)
- Freelance (19:27, 31 December 2023)