User contributions
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- 19:44, 11 October 2014 (diff | hist) . . (-12) . . m MipMap (Undo revision 5284 by Caustic (talk)) (current)
- 19:44, 11 October 2014 (diff | hist) . . (0) . . m MipMap
- 19:42, 11 October 2014 (diff | hist) . . (0) . . MipMap (Redirected page to Mip Mapping)
- 19:42, 11 October 2014 (diff | hist) . . (+12) . . MipMap
- 13:18, 11 October 2014 (diff | hist) . . (0) . . m Vertex color
- 12:57, 11 October 2014 (diff | hist) . . (-28) . . References (Redirected page to Reference) (current)
- 12:53, 11 October 2014 (diff | hist) . . (-1) . . VertexAlpha (Redirected page to Vertex color) (current)
- 12:52, 11 October 2014 (diff | hist) . . (-18) . . Vertex Alpha (Redirected page to Vertex color) (current)
- 12:33, 11 October 2014 (diff | hist) . . (0) . . m Glossary
- 12:31, 11 October 2014 (diff | hist) . . (+62) . . m Glossary
- 12:25, 11 October 2014 (diff | hist) . . (+182) . . Glossary
- 12:19, 11 October 2014 (diff | hist) . . (-3,118) . . ValueCorrection (Redirected page to Value correction) (current)
- 12:18, 11 October 2014 (diff | hist) . . (-18) . . Value Correction (Redirected page to Value correction) (current)
- 12:17, 11 October 2014 (diff | hist) . . (+3,148) . . N Value correction (Created page with "__NOTOC__ <!-- ## page was renamed from Value Correction --> = Value Correction = Value correction is a texturing method that allows you to remove problems in value variation...")
- 12:07, 11 October 2014 (diff | hist) . . (-18) . . Displacement Map (Redirected page to Displacement map) (current)
- 12:06, 11 October 2014 (diff | hist) . . (+28) . . m Glossary
- 12:03, 11 October 2014 (diff | hist) . . (-18) . . m BRDF Map (Redirected page to BDRF map) (current)
- 12:03, 11 October 2014 (diff | hist) . . (-2,455) . . Brdf map (Redirected page to BDRF map) (current)
- 12:02, 11 October 2014 (diff | hist) . . (+2,463) . . N BDRF map (Created page with "__NOTOC__ <!-- ## page was renamed from BRDF Map --> BRDF stands for Bidirectional Radiance Distribution Function, a way for describing how a surface reflects light. In game s...")
- 11:57, 11 October 2014 (diff | hist) . . (-17) . . Ambient Occlusion Map (Redirected page to Ambient occlusion map) (current)
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