User contributions
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- 21:48, 9 October 2014 (diff | hist) . . (-526) . . Memory (Redirected page to Glossary#Memory)
- 21:48, 9 October 2014 (diff | hist) . . (-206) . . Material (Redirected page to Glossary#Material)
- 21:47, 9 October 2014 (diff | hist) . . (-55) . . Mapping (Redirected page to Glossary#Mapping)
- 21:47, 9 October 2014 (diff | hist) . . (-49) . . Map (Redirected page to Glossary#Map)
- 21:45, 9 October 2014 (diff | hist) . . (-767) . . LOD (Redirected page to Glossary#LOD)
- 21:45, 9 October 2014 (diff | hist) . . (-788) . . InverseKinematics (Redirected page to Glossary#Inverse Kinematics)
- 21:45, 9 October 2014 (diff | hist) . . (-257) . . Interpolation (Redirected page to Glossary#Interpolation)
- 21:44, 9 October 2014 (diff | hist) . . (-916) . . Hierarchy (Redirected page to Glossary#Hierarchy)
- 21:44, 9 October 2014 (diff | hist) . . (-120) . . HiddenSurfaceRemoval (Redirected page to Glossary#Hidden Surface Removal)
- 21:43, 9 October 2014 (diff | hist) . . (-373) . . Height map (Redirected page to Glossary#Height Map)
- 21:43, 9 October 2014 (diff | hist) . . (-676) . . GouraudShading (Redirected page to Glossary#Gouraud Shading)
- 21:42, 9 October 2014 (diff | hist) . . (-574) . . GimbalLock (Redirected page to Glossary#Gimbal Lock)
- 21:42, 9 October 2014 (diff | hist) . . (-139) . . Geometry (Redirected page to Glossary#Geometry)
- 21:41, 9 October 2014 (diff | hist) . . (-337) . . FullBright (Redirected page to Glossary#Full Bright)
- 21:41, 9 October 2014 (diff | hist) . . (-119) . . Fubar (Redirected page to Glossary#FUBAR)
- 21:41, 9 October 2014 (diff | hist) . . (-990) . . Frustrum (Redirected page to Glossary#Frustrum)
- 21:40, 9 October 2014 (diff | hist) . . (-246) . . FrameRate (Redirected page to Glossary#Frame Rate)
- 21:40, 9 October 2014 (diff | hist) . . (-824) . . FrameBuffer (Redirected page to Glossary#Frame Buffer)
- 21:37, 9 October 2014 (diff | hist) . . (+473) . . FPS (Undo revision 5165)
- 21:36, 9 October 2014 (diff | hist) . . (-473) . . FPS (Redirected page to Glossary#FPS)
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