User contributions
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- 02:08, 4 August 2014 (diff | hist) . . (-24) . . Texture atlas
- 02:05, 4 August 2014 (diff | hist) . . (+2,801) . . N Texture types (Created page with "These are some of the map types used when texturing game models. The textures are stored in bitmaps, and how they are used in a game is determined b...")
- 02:03, 4 August 2014 (diff | hist) . . (+1,630) . . N Texturing (Created page with " Topics about texturing for games: texture map types, texture file formats, texturing techniques, etc. <span id="Category_Texture_Types"></span><span id="Texture_File_Formats...")
- 02:01, 4 August 2014 (diff | hist) . . (-1,730) . . Category:Texturing (Blanked the page) (current)
- 23:07, 3 August 2014 (diff | hist) . . (+2,435) . . N Technical Art (Created page with "== What Is Technical Art? == Technical Artists help Artists and Designers get their content into the game with the least pain possible, and help Engineers and Artists communic...")
- 23:02, 3 August 2014 (diff | hist) . . (-56) . . Category:Environment
- 23:01, 3 August 2014 (diff | hist) . . (+2,666) . . N Reference (Created page with "Reference imagery on a variety of topics. == Game Art Reference == * Game Art Examples List: game art dumps on the Polycount forum. * :Categ...")
- 23:01, 3 August 2014 (diff | hist) . . (-2,796) . . Category:Reference (Blanked the page) (current)
- 23:00, 3 August 2014 (diff | hist) . . (+16,652) . . N Game Industry (Created page with " Links and articles about the game industry: how to get game jobs, how to manage your role, etc. == How to Get In == * [http://www.polycount.com/forum/showthread.php?t=134547...")
- 23:00, 3 August 2014 (diff | hist) . . (-16,731) . . Category:GameIndustry (Blanked the page) (current)
- 22:57, 3 August 2014 (diff | hist) . . (-23) . . Portfolio
- 22:56, 3 August 2014 (diff | hist) . . (+3,007) . . N Portfolio (Created page with "= Category Portfolio = How to create an artist portfolio for a career in game development. == Design == * PortfolioContents - how Art Directors evaluate portfolios for: A...")
- 22:56, 3 August 2014 (diff | hist) . . (-3,066) . . Category:Portfolio (Blanked the page) (current)
- 22:36, 3 August 2014 (diff | hist) . . (+4,483) . . N Whitepapers (Created page with "== Company Whitepapers == * [http://www2.disney.co.uk/disneyinteractivestudios/blackrockstudio/technology/ Black Rock Studios] * [http://www.bitsquid.se/technology.html#papers...")
- 22:36, 3 August 2014 (diff | hist) . . (-4,648) . . Category:Whitepapers (Blanked the page)
- 22:35, 3 August 2014 (diff | hist) . . (-15,242) . . Category:Shaders (Replaced content with " Category:Texturing Category:Portfolio Category:Technology Category:Shaders")
- 22:34, 3 August 2014 (diff | hist) . . (-30) . . Category:Glossary
- 22:33, 3 August 2014 (diff | hist) . . (-22) . . Category:Glossary
- 22:32, 3 August 2014 (diff | hist) . . (+3,355) . . N Rendering (Created page with "Topics explaining how game engines render an artist's artwork. == Rendering Techniques == Rendering for games usually means the scene has to be rendered in real-time, in resp...")
- 22:31, 3 August 2014 (diff | hist) . . (-56) . . Tools (→3D Sculpting Software)
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