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  1. EnvironmentTheory‏‎ (2 revisions)
  2. GameBusiness‏‎ (2 revisions)
  3. Value correction‏‎ (2 revisions)
  4. VideoGameDesignTerms‏‎ (2 revisions)
  5. PSD‏‎ (2 revisions)
  6. Splat‏‎ (2 revisions)
  7. CreateAccount‏‎ (2 revisions)
  8. Middleware‏‎ (2 revisions)
  9. Vehicle Reference‏‎ (2 revisions)
  10. Tri count‏‎ (2 revisions - redirect page)
  11. Box reset trick‏‎ (2 revisions)
  12. Character Reference‏‎ (2 revisions)
  13. Anatomy Reference‏‎ (2 revisions)
  14. ParallaxMap‏‎ (2 revisions - redirect page)
  15. OpacityMap‏‎ (2 revisions)
  16. Defining the Rift’s Visual Style‏‎ (2 revisions)
  17. Render To Texture‏‎ (2 revisions)
  18. Texture‏‎ (2 revisions - redirect page)
  19. 3D-Coat‏‎ (2 revisions)
  20. First-Person Weapon UVs‏‎ (2 revisions)
  21. Godot Engine‏‎ (2 revisions)
  22. Emissive Map‏‎ (2 revisions)
  23. Framerate Optimization Tips‏‎ (2 revisions)
  24. Opacity Map‏‎ (2 revisions)
  25. SVG‏‎ (2 revisions)
  26. Game Rendering Terminology‏‎ (2 revisions)
  27. ZBuffer‏‎ (2 revisions)
  28. Polycounter portfolios‏‎ (2 revisions)
  29. Procedural‏‎ (2 revisions)
  30. Game design‏‎ (2 revisions)
  31. RMA‏‎ (2 revisions)
  32. UDIM‏‎ (2 revisions)
  33. Amazon Lumberyard‏‎ (2 revisions)
  34. Wiki Formatting‏‎ (2 revisions)
  35. Bloom‏‎ (2 revisions)
  36. Substance Designer‏‎ (2 revisions)
  37. Houdini‏‎ (2 revisions)
  38. Wrath‏‎ (3 revisions)
  39. OldSiteResourcesQuake2‏‎ (3 revisions)
  40. Gwot‏‎ (3 revisions)
  41. Ambient Occlusion Map‏‎ (3 revisions - redirect page)
  42. DigitalSculpting‏‎ (3 revisions)
  43. OldSiteResourcesQuake2FramesList‏‎ (3 revisions)
  44. Radiosity Normal Map‏‎ (3 revisions - redirect page)
  45. OldSiteResourcesGeneralLightwave‏‎ (3 revisions)
  46. PVR‏‎ (3 revisions)
  47. 3 Dimensional Tutorials/Character Modeling‏‎ (3 revisions)
  48. OldSiteResourcesQuake2Md2ReadmeTemplate‏‎ (3 revisions)
  49. BMP‏‎ (3 revisions)
  50. Light Map‏‎ (3 revisions - redirect page)
  51. 3 Dimensional Tutorials/Character Studio basics‏‎ (3 revisions)
  52. AntiAliasing‏‎ (3 revisions - redirect page)
  53. Swizzle‏‎ (3 revisions - redirect page)
  54. Unwrap3D‏‎ (3 revisions)
  55. Additive color model‏‎ (3 revisions)
  56. OldSiteResourcesGeneralMaya‏‎ (3 revisions)
  57. Stecki‏‎ (3 revisions)
  58. 3 Dimensional Tutorials/Smoothing Groups in 3DSMax‏‎ (3 revisions)
  59. TDL‏‎ (3 revisions)
  60. User Interface‏‎ (3 revisions)
  61. Game Engine‏‎ (3 revisions)
  62. OldSiteResourcesGeneralMilkshape‏‎ (3 revisions)
  63. Displacement Map‏‎ (3 revisions - redirect page)
  64. Marvelous Designer‏‎ (3 revisions)
  65. Offline vs. Real-Time Rendering‏‎ (3 revisions)
  66. BRDF Map‏‎ (3 revisions - redirect page)
  67. Matcap‏‎ (3 revisions - redirect page)
  68. 3DTutorials/Alcor's Clever Ways‏‎ (3 revisions)
  69. Self-Shadowed Bump Map‏‎ (3 revisions - redirect page)
  70. Flat Shading‏‎ (3 revisions)
  71. Curvature Map‏‎ (3 revisions - redirect page)
  72. TPL‏‎ (3 revisions)
  73. Vertex Alpha‏‎ (3 revisions - redirect page)
  74. Lerp‏‎ (3 revisions)
  75. 3DTutorials/Modeling Bathroom Tiles‏‎ (3 revisions - redirect page)
  76. Blender‏‎ (3 revisions)
  77. Phong‏‎ (3 revisions)
  78. CgFX‏‎ (3 revisions)
  79. TangentBasis‏‎ (3 revisions - redirect page)
  80. Blending functions‏‎ (3 revisions)
  81. Modeling‏‎ (3 revisions)
  82. OldSiteResourcesFaqGeneral‏‎ (3 revisions)
  83. Spherical Environment Map‏‎ (3 revisions - redirect page)
  84. MIP‏‎ (3 revisions - redirect page)
  85. OldSiteResourcesGeneralToolsPolyChop‏‎ (3 revisions)
  86. Coordinate‏‎ (3 revisions)
  87. Units‏‎ (3 revisions)
  88. References‏‎ (3 revisions - redirect page)
  89. Value Correction‏‎ (3 revisions - redirect page)
  90. Vertex skinning‏‎ (3 revisions)
  91. NDO‏‎ (4 revisions)
  92. Coplanar‏‎ (4 revisions)
  93. DynamicLighting‏‎ (4 revisions)
  94. Mesh‏‎ (4 revisions)
  95. Interpolation‏‎ (4 revisions)
  96. BezierSpline‏‎ (4 revisions)
  97. Rorshach‏‎ (4 revisions)
  98. Geometry‏‎ (4 revisions)
  99. XNormal‏‎ (4 revisions)
  100. Map‏‎ (4 revisions)
  101. NURBS‏‎ (4 revisions)
  102. Pitch‏‎ (4 revisions)
  103. InverseKinematics‏‎ (4 revisions)
  104. BDRF map‏‎ (4 revisions)
  105. OldSiteResourcesQuake3ModelManual‏‎ (4 revisions)
  106. Viewer‏‎ (4 revisions)
  107. BilinearFiltering‏‎ (4 revisions)
  108. Spline‏‎ (4 revisions)
  109. GimbalLock‏‎ (4 revisions)
  110. XSI‏‎ (4 revisions)
  111. Mapping‏‎ (4 revisions)
  112. Nadir‏‎ (4 revisions)
  113. Anti-Aliasing‏‎ (4 revisions)
  114. BoundingBox‏‎ (4 revisions)
  115. Pixel‏‎ (4 revisions)
  116. Shading‏‎ (4 revisions)
  117. Sumaleth‏‎ (4 revisions)
  118. JPG‏‎ (4 revisions)
  119. Character Modeling‏‎ (4 revisions)
  120. Environment Modeling‏‎ (4 revisions)
  121. OldSiteResourcesGeneralMax‏‎ (4 revisions)
  122. Quad‏‎ (4 revisions)
  123. Fan‏‎ (4 revisions)
  124. Yaw‏‎ (4 revisions)
  125. NateWhitePortfolioAdvice‏‎ (4 revisions)
  126. OldSiteResourcesQuake2PpmTroubleshooting‏‎ (4 revisions)
  127. PixelArt‏‎ (4 revisions)
  128. Shatter‏‎ (4 revisions)
  129. FrameBuffer‏‎ (4 revisions)
  130. Opacity‏‎ (4 revisions - redirect page)
  131. Render‏‎ (4 revisions)
  132. Compile‏‎ (4 revisions)
  133. FillRate‏‎ (4 revisions)
  134. Z-Buffer‏‎ (4 revisions)
  135. Node‏‎ (4 revisions)
  136. RayCast‏‎ (4 revisions)
  137. BPP‏‎ (4 revisions)
  138. Child‏‎ (4 revisions)
  139. Environment Texturing‏‎ (4 revisions)
  140. Ancestor‏‎ (4 revisions)
  141. Concave‏‎ (4 revisions)
  142. S3TC‏‎ (4 revisions)
  143. Storyboard‏‎ (4 revisions)
  144. TrilinearFiltering‏‎ (4 revisions)
  145. Z-Fighting‏‎ (4 revisions)
  146. 3d printing‏‎ (4 revisions)
  147. OldSiteResourcesQuake2ToolsPrefabsHunter‏‎ (4 revisions)
  148. RayTrace‏‎ (4 revisions)
  149. Chromakey‏‎ (4 revisions)
  150. Wavelet‏‎ (4 revisions)
  151. 3DTutorials/ASC Exporter Plugin‏‎ (4 revisions)
  152. RAM‏‎ (4 revisions)
  153. Strip‏‎ (4 revisions)
  154. TurboSmooth‏‎ (4 revisions)
  155. GouraudShading‏‎ (4 revisions)
  156. Camera‏‎ (4 revisions)
  157. HiddenSurfaceRemoval‏‎ (4 revisions)
  158. Landscape‏‎ (4 revisions)
  159. TilingRockWallBeyer‏‎ (4 revisions)
  160. LinkedIn‏‎ (4 revisions)
  161. Morph‏‎ (4 revisions)
  162. Animation‏‎ (4 revisions)
  163. BlendSubtract‏‎ (4 revisions)
  164. Parent‏‎ (4 revisions)
  165. DrawOrder‏‎ (4 revisions)
  166. OldSiteResourcesQuake2TutorialsCustomVwep‏‎ (4 revisions)
  167. RealTime‏‎ (4 revisions)
  168. Frustrum‏‎ (4 revisions)
  169. Hierarchy‏‎ (4 revisions)
  170. BackfaceCulling‏‎ (4 revisions)
  171. Expression‏‎ (4 revisions)
  172. Zenith‏‎ (4 revisions)
  173. AverageTransparency‏‎ (4 revisions)
  174. Fubar‏‎ (4 revisions)
  175. Model design‏‎ (4 revisions)
  176. BaseMap‏‎ (4 revisions)
  177. ClippingPlane‏‎ (4 revisions)
  178. OldSiteResourcesGeneralToolsInfografica‏‎ (4 revisions)
  179. RT3D‏‎ (4 revisions)
  180. OldSiteResourcesQuake2TutorialsNstRetroMap‏‎ (4 revisions)
  181. FullBright‏‎ (4 revisions)
  182. Transforms‏‎ (4 revisions)
  183. Fog‏‎ (4 revisions)
  184. Memory‏‎ (4 revisions)
  185. Azimuth‏‎ (4 revisions)
  186. OldSiteResourcesGeneral‏‎ (4 revisions)
  187. ColorDepth‏‎ (4 revisions)
  188. Roll‏‎ (4 revisions)
  189. Face‏‎ (4 revisions)
  190. Malekyth‏‎ (5 revisions)
  191. OldSiteResourcesQuake2WeaponSkinLinking‏‎ (5 revisions)
  192. DarkMap‏‎ (5 revisions)
  193. Sorting‏‎ (5 revisions)
  194. OldSiteResourcesGeneralApplications‏‎ (5 revisions)
  195. Subtractive Color Model‏‎ (5 revisions)
  196. AdditiveColorModel‏‎ (5 revisions)
  197. Character Concepts‏‎ (5 revisions)
  198. Environment Concepts‏‎ (5 revisions)
  199. Modo‏‎ (5 revisions)
  200. ForwardKinematics‏‎ (5 revisions)
  201. AdditiveTransparency‏‎ (5 revisions)
  202. Declination‏‎ (5 revisions)
  203. Virtual reality‏‎ (5 revisions)
  204. Sprite‏‎ (5 revisions)
  205. MipMap‏‎ (5 revisions - redirect page)
  206. BPC‏‎ (5 revisions)
  207. Environment Reference‏‎ (5 revisions)
  208. Vertex‏‎ (5 revisions)
  209. 2.5D‏‎ (5 revisions)
  210. BitDepth‏‎ (5 revisions)
  211. Triangle‏‎ (5 revisions)
  212. Glow‏‎ (5 revisions)
  213. Shine‏‎ (5 revisions)
  214. FrameRate‏‎ (5 revisions)
  215. Voxel‏‎ (5 revisions)
  216. TGA‏‎ (5 revisions)
  217. Animatic‏‎ (5 revisions)
  218. BlendInvert‏‎ (5 revisions)
  219. FirstPersonWeaponUV‏‎ (5 revisions)
  220. BSP‏‎ (5 revisions)
  221. PowerOfTwo‏‎ (5 revisions)
  222. RGB‏‎ (5 revisions)
  223. Material‏‎ (5 revisions)
  224. AI‏‎ (5 revisions)
  225. AverageBlending‏‎ (5 revisions)
  226. Cavity map‏‎ (5 revisions)
  227. Lit Sphere‏‎ (5 revisions - redirect page)
  228. DrawRate‏‎ (5 revisions - redirect page)
  229. AL‏‎ (5 revisions)
  230. Polygon‏‎ (5 revisions)
  231. VTF‏‎ (5 revisions)
  232. FOV‏‎ (5 revisions)
  233. Photogrammetry‏‎ (5 revisions)
  234. Convex‏‎ (5 revisions)
  235. UVCoordinates‏‎ (5 revisions - redirect page)
  236. ASCII‏‎ (5 revisions)
  237. CollisionDetection‏‎ (5 revisions)
  238. Prop Reference‏‎ (5 revisions)
  239. PNG‏‎ (5 revisions)
  240. 3D Studio Max‏‎ (6 revisions)
  241. ModelingRubbleIntoAPath‏‎ (6 revisions)
  242. Q2PMP‏‎ (6 revisions)
  243. Company job boards‏‎ (6 revisions)
  244. Marketing‏‎ (6 revisions)
  245. VertexAlpha‏‎ (6 revisions - redirect page)
  246. Bitmap‏‎ (6 revisions)
  247. Height map‏‎ (6 revisions)
  248. LOD‏‎ (6 revisions - redirect page)
  249. Tiling‏‎ (6 revisions)
  250. OldSiteResourcesGeneralMiscellaneous‏‎ (6 revisions)
  251. Specular gloss map‏‎ (6 revisions)
  252. Skies‏‎ (6 revisions)
  253. OldSiteCredits‏‎ (6 revisions)
  254. OrbCrasher‏‎ (6 revisions)
  255. Concept Reference‏‎ (6 revisions)
  256. OldSiteResourcesQuake2TutorialsNglv‏‎ (6 revisions)
  257. Overdraw‏‎ (6 revisions)
  258. 3DTutorials/Modeling High-Low Poly Models for Next Gen Games‏‎ (6 revisions)
  259. Maya‏‎ (6 revisions)
  260. FPS‏‎ (6 revisions)
  261. ATHTutorialSeries‏‎ (6 revisions)
  262. ModelingBathroomTiles‏‎ (6 revisions)
  263. B-Spline‏‎ (7 revisions)
  264. TelekineticFrog‏‎ (7 revisions)
  265. LightWave‏‎ (7 revisions)
  266. Shaders for Artists‏‎ (7 revisions)
  267. Face weighted normals‏‎ (7 revisions)
  268. Texel‏‎ (7 revisions)
  269. ModularBoulderCave‏‎ (7 revisions)
  270. OldSiteResourcesQuake2Tools‏‎ (7 revisions)
  271. Mip Mapping‏‎ (7 revisions)
  272. NyraCharacter‏‎ (7 revisions)
  273. Texture filtering‏‎ (7 revisions)
  274. Engine‏‎ (7 revisions)
  275. Prop Modeling‏‎ (7 revisions)
  276. Rogue13‏‎ (7 revisions)
  277. OldSiteResourcesQuake2TutorialsNstTut1‏‎ (7 revisions)
  278. BearKub‏‎ (7 revisions)
  279. Texture Compression‏‎ (7 revisions)
  280. Removing Vertex Colors‏‎ (8 revisions)
  281. Billboard‏‎ (8 revisions)
  282. Environment map‏‎ (8 revisions)
  283. Concept‏‎ (8 revisions)
  284. Emissive map‏‎ (8 revisions)
  285. Detail map‏‎ (8 revisions)
  286. Normal Map Compression‏‎ (8 revisions)
  287. ValueCorrection‏‎ (8 revisions - redirect page)
  288. Racer445 Normal Map Issues‏‎ (8 revisions)
  289. DXT‏‎ (8 revisions)
  290. General Tutorials‏‎ (8 revisions)
  291. AdditiveBlending‏‎ (9 revisions)
  292. Polygons‏‎ (9 revisions - redirect page)
  293. Rotational Axis‏‎ (9 revisions)
  294. Brdf map‏‎ (9 revisions - redirect page)
  295. OldSiteResourcesQuake2Tutorials‏‎ (9 revisions)
  296. SphereTopology‏‎ (9 revisions)
  297. Diffuse map‏‎ (9 revisions)
  298. Self shadowed bump map‏‎ (9 revisions)
  299. Level Design‏‎ (9 revisions)
  300. N-gon‏‎ (9 revisions)
  301. Texture formats‏‎ (9 revisions)
  302. 3Dc‏‎ (10 revisions)
  303. Foliage Vertex Color‏‎ (10 revisions)
  304. GameRenderingTerminology‏‎ (10 revisions)
  305. Specular color map‏‎ (10 revisions)
  306. Parallax map‏‎ (10 revisions - redirect page)
  307. ReTopologyModeling‏‎ (10 revisions)
  308. Tutorials‏‎ (10 revisions)
  309. GradientMapping‏‎ (10 revisions)
  310. Smoothing Groups‏‎ (10 revisions)
  311. CharacterSculpting‏‎ (11 revisions)
  312. Color Models‏‎ (11 revisions)
  313. OldSiteResourcesQuake3ShaderManual‏‎ (11 revisions)
  314. Terrain in The Last Of Us‏‎ (11 revisions)
  315. Rigging‏‎ (11 revisions)
  316. Reference‏‎ (11 revisions)
  317. DDS‏‎ (11 revisions)
  318. Transparency‏‎ (11 revisions)
  319. BodyTopology‏‎ (12 revisions)
  320. Parallax Map‏‎ (12 revisions)
  321. Rendering‏‎ (12 revisions)
  322. OldSiteResourcesGeneralModelingAndAnimation‏‎ (12 revisions)
  323. OldSiteResources‏‎ (12 revisions)
  324. TeamFortress2‏‎ (12 revisions)
  325. Radiosity normal map‏‎ (13 revisions)
  326. Unreal Engine‏‎ (13 revisions)
  327. Special Effects‏‎ (13 revisions)
  328. Ambient occlusion vertex color‏‎ (13 revisions)
  329. Aliasing‏‎ (13 revisions)
  330. SkankerzeroModularCharacterSystem‏‎ (13 revisions)
  331. Topology‏‎ (13 revisions)
  332. History of Polycount‏‎ (13 revisions - redirect page)
  333. Anisotropic map‏‎ (14 revisions)
  334. Texture types‏‎ (14 revisions)
  335. Vector displacement map‏‎ (14 revisions)
  336. Edge padding‏‎ (14 revisions)
  337. ModularMountAndBlade‏‎ (14 revisions)
  338. Mip mapping‏‎ (14 revisions - redirect page)
  339. AlphaChannel‏‎ (14 revisions)
  340. Polygon Count‏‎ (14 revisions)
  341. PortfolioContents‏‎ (15 revisions)
  342. Flow map‏‎ (15 revisions)
  343. PolygonCount‏‎ (15 revisions - redirect page)
  344. Technical Art‏‎ (15 revisions)
  345. Spherical environment map‏‎ (15 revisions)
  346. Decal‏‎ (16 revisions)
  347. Polycounter Job Census‏‎ (16 revisions)
  348. DuDv map‏‎ (16 revisions)
  349. Texturing‏‎ (17 revisions)
  350. GameStatistics‏‎ (17 revisions)
  351. Art Bible‏‎ (17 revisions)
  352. Lighting‏‎ (17 revisions)
  353. Limb Topology‏‎ (17 revisions)
  354. Displacement map‏‎ (17 revisions)
  355. OldSiteResourcesGeneralTools‏‎ (17 revisions)
  356. LevelOfDetail‏‎ (17 revisions)
  357. PaintingAcrossSeams‏‎ (18 revisions)
  358. Polycount‏‎ (18 revisions)
  359. ShoulderTopology‏‎ (18 revisions)
  360. GrassTechnique‏‎ (18 revisions)
  361. Curvature map‏‎ (18 revisions)
  362. Character‏‎ (18 revisions)
  363. Whitepapers‏‎ (19 revisions)
  364. Light map‏‎ (23 revisions)
  365. PolycountOldTOC‏‎ (23 revisions)
  366. BaseMesh‏‎ (23 revisions)
  367. Portfolio‏‎ (24 revisions)
  368. Normal Map Technical Details‏‎ (24 revisions)
  369. Diffusely convolved cube map‏‎ (24 revisions)
  370. Gamma‏‎ (25 revisions)
  371. Normal Map Modeling‏‎ (25 revisions)
  372. Foliage‏‎ (26 revisions)
  373. FaceTopology‏‎ (26 revisions)
  374. Quake 2‏‎ (26 revisions)
  375. Concept Fundamentals‏‎ (26 revisions)
  376. Gauss‏‎ (27 revisions)
  377. Gumroad Tutorial List‏‎ (27 revisions)
  378. Roguedevelopmentdiary‏‎ (28 revisions)
  379. Ambient occlusion map‏‎ (29 revisions)
  380. Vertex color‏‎ (29 revisions)
  381. ChannelPacking‏‎ (29 revisions)
  382. HairTechnique‏‎ (33 revisions)
  383. MultiTexture‏‎ (33 revisions)
  384. Model Presentation‏‎ (34 revisions)
  385. PBR‏‎ (34 revisions)
  386. Shaders‏‎ (35 revisions)
  387. Cube map‏‎ (48 revisions)
  388. Transparency map‏‎ (49 revisions)
  389. Glossary‏‎ (49 revisions - redirect page)
  390. Texture atlas‏‎ (49 revisions)
  391. WikiSandBox‏‎ (52 revisions)
  392. PhotoshopTools‏‎ (53 revisions)
  393. TexturingTutorials‏‎ (61 revisions)
  394. Freelance‏‎ (63 revisions)
  395. Texture Coordinates‏‎ (64 revisions)
  396. Tools‏‎ (64 revisions)
  397. Texture Baking‏‎ (64 revisions)
  398. Modular environments‏‎ (73 revisions)
  399. EnvironmentSculpting‏‎ (73 revisions)
  400. VertexNormal‏‎ (75 revisions)
  401. Game Industry‏‎ (76 revisions)
  402. Subdivision Surface Modeling‏‎ (87 revisions)
  403. Game Art Examples‏‎ (97 revisions)
  404. Normal map‏‎ (188 revisions)

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