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  1. (hist) ‎OldSiteResourcesQuake3ShaderManual ‎[85,043 bytes]
  2. (hist) ‎OldSiteResourcesQuake2FramesList ‎[40,494 bytes]
  3. (hist) ‎Game Art Examples ‎[37,944 bytes]
  4. (hist) ‎Tools ‎[35,847 bytes]
  5. (hist) ‎Roguedevelopmentdiary ‎[34,784 bytes]
  6. (hist) ‎Texture Baking ‎[28,235 bytes]
  7. (hist) ‎SkankerzeroModularCharacterSystem ‎[27,257 bytes]
  8. (hist) ‎OldSiteResourcesGeneralTools ‎[27,244 bytes]
  9. (hist) ‎Normal map ‎[26,642 bytes]
  10. (hist) ‎Game Industry ‎[23,563 bytes]
  11. (hist) ‎Cube map ‎[20,180 bytes]
  12. (hist) ‎OldSiteResourcesQuake3ModelManual ‎[19,536 bytes]
  13. (hist) ‎Polycounter Job Census ‎[19,419 bytes]
  14. (hist) ‎Shaders for Artists ‎[17,582 bytes]
  15. (hist) ‎Normal Map Modeling ‎[17,574 bytes]
  16. (hist) ‎Shaders ‎[17,464 bytes]
  17. (hist) ‎Freelance ‎[16,616 bytes]
  18. (hist) ‎Normal Map Technical Details ‎[15,627 bytes]
  19. (hist) ‎VertexNormal ‎[14,793 bytes]
  20. (hist) ‎Transparency map ‎[14,400 bytes]
  21. (hist) ‎EnvironmentSculpting ‎[14,154 bytes]
  22. (hist) ‎PolycountOldTOC ‎[12,808 bytes]
  23. (hist) ‎Prop Reference ‎[12,509 bytes]
  24. (hist) ‎Gumroad Tutorial List ‎[11,879 bytes]
  25. (hist) ‎MultiTexture ‎[11,857 bytes]
  26. (hist) ‎Subdivision Surface Modeling ‎[11,058 bytes]
  27. (hist) ‎OldSiteResourcesGeneralMax ‎[11,032 bytes]
  28. (hist) ‎Foliage ‎[10,635 bytes]
  29. (hist) ‎PhotoshopTools ‎[10,577 bytes]
  30. (hist) ‎Ambient occlusion map ‎[10,441 bytes]
  31. (hist) ‎OldSiteResourcesGeneralModelingAndAnimation ‎[10,198 bytes]
  32. (hist) ‎Texture Coordinates ‎[10,132 bytes]
  33. (hist) ‎Modular environments ‎[9,839 bytes]
  34. (hist) ‎1-855-212-2247 how to block advertisements in internet explorer ‎[9,647 bytes]
  35. (hist) ‎OldSiteResourcesQuake2Tools ‎[8,433 bytes]
  36. (hist) ‎Texture atlas ‎[8,293 bytes]
  37. (hist) ‎Maya ‎[8,281 bytes]
  38. (hist) ‎TexturingTutorials ‎[8,258 bytes]
  39. (hist) ‎HairTechnique ‎[7,882 bytes]
  40. (hist) ‎Defining the Rift’s Visual Style ‎[7,815 bytes]
  41. (hist) ‎Vertex skinning ‎[7,699 bytes]
  42. (hist) ‎Polygon Count ‎[7,625 bytes]
  43. (hist) ‎Lighting ‎[7,183 bytes]
  44. (hist) ‎Texture types ‎[7,068 bytes]
  45. (hist) ‎OldSiteCredits ‎[7,042 bytes]
  46. (hist) ‎User Interface ‎[6,951 bytes]
  47. (hist) ‎Topology ‎[6,525 bytes]
  48. (hist) ‎Company job boards ‎[6,519 bytes]
  49. (hist) ‎OrbCrasher ‎[6,395 bytes]
  50. (hist) ‎OldSiteResourcesFaqGeneral ‎[6,386 bytes]
  51. (hist) ‎Quake 2 ‎[6,207 bytes]
  52. (hist) ‎Level Design ‎[6,170 bytes]
  53. (hist) ‎Blending functions ‎[5,999 bytes]
  54. (hist) ‎FaceTopology ‎[5,872 bytes]
  55. (hist) ‎Texturing ‎[5,837 bytes]
  56. (hist) ‎PortfolioContents ‎[5,832 bytes]
  57. (hist) ‎Terrain in The Last Of Us ‎[5,787 bytes]
  58. (hist) ‎Whitepapers ‎[5,651 bytes]
  59. (hist) ‎VideoGameDesignTerms ‎[5,599 bytes]
  60. (hist) ‎Parallax Map ‎[5,532 bytes]
  61. (hist) ‎Mip Mapping ‎[5,519 bytes]
  62. (hist) ‎OldSiteResourcesQuake2TutorialsNstTut1 ‎[5,429 bytes]
  63. (hist) ‎BaseMesh ‎[5,361 bytes]
  64. (hist) ‎Character ‎[5,230 bytes]
  65. (hist) ‎OldSiteResources ‎[5,119 bytes]
  66. (hist) ‎Concept Fundamentals ‎[5,088 bytes]
  67. (hist) ‎Light map ‎[5,034 bytes]
  68. (hist) ‎PBR ‎[4,967 bytes]
  69. (hist) ‎OldSiteResourcesGeneralMiscellaneous ‎[4,882 bytes]
  70. (hist) ‎ChannelPacking ‎[4,812 bytes]
  71. (hist) ‎OldSiteResourcesGeneralToolsInfografica ‎[4,731 bytes]
  72. (hist) ‎Animation ‎[4,619 bytes]
  73. (hist) ‎Portfolio ‎[4,563 bytes]
  74. (hist) ‎NateWhitePortfolioAdvice ‎[4,499 bytes]
  75. (hist) ‎OldSiteResourcesQuake2TutorialsNstRetroMap ‎[4,257 bytes]
  76. (hist) ‎Edge padding ‎[4,179 bytes]
  77. (hist) ‎Ambient occlusion vertex color ‎[4,121 bytes]
  78. (hist) ‎LevelOfDetail ‎[4,082 bytes]
  79. (hist) ‎Photogrammetry ‎[3,939 bytes]
  80. (hist) ‎Environment Reference ‎[3,905 bytes]
  81. (hist) ‎Rigging ‎[3,862 bytes]
  82. (hist) ‎OldSiteResourcesQuake2PpmTroubleshooting ‎[3,851 bytes]
  83. (hist) ‎Vehicle Reference ‎[3,716 bytes]
  84. (hist) ‎DXT ‎[3,691 bytes]
  85. (hist) ‎PaintingAcrossSeams ‎[3,677 bytes]
  86. (hist) ‎Diffusely convolved cube map ‎[3,656 bytes]
  87. (hist) ‎Normal Map Compression ‎[3,461 bytes]
  88. (hist) ‎Model Presentation ‎[3,344 bytes]
  89. (hist) ‎Marketing ‎[3,333 bytes]
  90. (hist) ‎CharacterSculpting ‎[3,282 bytes]
  91. (hist) ‎Environment Texturing ‎[3,124 bytes]
  92. (hist) ‎Value correction ‎[3,099 bytes]
  93. (hist) ‎Landscape ‎[3,083 bytes]
  94. (hist) ‎Environment Modeling ‎[3,024 bytes]
  95. (hist) ‎DuDv map ‎[2,987 bytes]
  96. (hist) ‎Model design ‎[2,976 bytes]
  97. (hist) ‎Reference ‎[2,945 bytes]
  98. (hist) ‎Gamma ‎[2,921 bytes]
  99. (hist) ‎ShoulderTopology ‎[2,914 bytes]
  100. (hist) ‎OldSiteResourcesQuake2TutorialsCustomVwep ‎[2,913 bytes]
  101. (hist) ‎Character Concepts ‎[2,903 bytes]
  102. (hist) ‎OldSiteResourcesQuake2TutorialsNglv ‎[2,880 bytes]
  103. (hist) ‎Virtual reality ‎[2,862 bytes]
  104. (hist) ‎Vertex color ‎[2,854 bytes]
  105. (hist) ‎Curvature map ‎[2,842 bytes]
  106. (hist) ‎GameRenderingTerminology ‎[2,818 bytes]
  107. (hist) ‎ATHTutorialSeries ‎[2,784 bytes]
  108. (hist) ‎Rendering ‎[2,709 bytes]
  109. (hist) ‎ReTopologyModeling ‎[2,665 bytes]
  110. (hist) ‎Skies ‎[2,549 bytes]
  111. (hist) ‎BodyTopology ‎[2,538 bytes]
  112. (hist) ‎Flow map ‎[2,529 bytes]
  113. (hist) ‎Face weighted normals ‎[2,477 bytes]
  114. (hist) ‎General Tutorials ‎[2,474 bytes]
  115. (hist) ‎BDRF map ‎[2,465 bytes]
  116. (hist) ‎Game design ‎[2,463 bytes]
  117. (hist) ‎Smoothing Groups ‎[2,456 bytes]
  118. (hist) ‎SphereTopology ‎[2,424 bytes]
  119. (hist) ‎Tutorials ‎[2,422 bytes]
  120. (hist) ‎Texture formats ‎[2,371 bytes]
  121. (hist) ‎3Dc ‎[2,341 bytes]
  122. (hist) ‎Decal ‎[2,314 bytes]
  123. (hist) ‎Phong ‎[2,290 bytes]
  124. (hist) ‎FirstPersonWeaponUV ‎[2,280 bytes]
  125. (hist) ‎Coordinate ‎[2,259 bytes]
  126. (hist) ‎Specular color map ‎[2,255 bytes]
  127. (hist) ‎Special Effects ‎[2,218 bytes]
  128. (hist) ‎Tiling ‎[2,213 bytes]
  129. (hist) ‎Framerate Optimization Tips ‎[2,207 bytes]
  130. (hist) ‎Spherical environment map ‎[2,182 bytes]
  131. (hist) ‎ModelingRubbleIntoAPath ‎[2,175 bytes]
  132. (hist) ‎Character Reference ‎[2,162 bytes]
  133. (hist) ‎Character Modeling ‎[2,159 bytes]
  134. (hist) ‎OldSiteResourcesQuake2ToolsPrefabsHunter ‎[2,108 bytes]
  135. (hist) ‎Radiosity normal map ‎[2,064 bytes]
  136. (hist) ‎PNG ‎[2,063 bytes]
  137. (hist) ‎Transparency ‎[2,025 bytes]
  138. (hist) ‎Polycounter portfolios ‎[1,985 bytes]
  139. (hist) ‎OldSiteResourcesGeneralMilkshape ‎[1,921 bytes]
  140. (hist) ‎TGA ‎[1,862 bytes]
  141. (hist) ‎GradientMapping ‎[1,856 bytes]
  142. (hist) ‎Detail map ‎[1,853 bytes]
  143. (hist) ‎Concept Reference ‎[1,830 bytes]
  144. (hist) ‎Anatomy Reference ‎[1,821 bytes]
  145. (hist) ‎OldSiteResourcesQuake2Tutorials ‎[1,813 bytes]
  146. (hist) ‎ModelingBathroomTiles ‎[1,779 bytes]
  147. (hist) ‎Art Bible ‎[1,770 bytes]
  148. (hist) ‎TelekineticFrog ‎[1,759 bytes]
  149. (hist) ‎Voxel ‎[1,753 bytes]
  150. (hist) ‎Environment Concepts ‎[1,747 bytes]
  151. (hist) ‎Vector displacement map ‎[1,741 bytes]
  152. (hist) ‎OldSiteResourcesQuake2WeaponSkinLinking ‎[1,673 bytes]
  153. (hist) ‎OldSiteResourcesGeneralLightwave ‎[1,669 bytes]
  154. (hist) ‎Z-Fighting ‎[1,589 bytes]
  155. (hist) ‎NDO ‎[1,519 bytes]
  156. (hist) ‎Technical Art ‎[1,511 bytes]
  157. (hist) ‎Prop Modeling ‎[1,480 bytes]
  158. (hist) ‎NyraCharacter ‎[1,456 bytes]
  159. (hist) ‎Anisotropic map ‎[1,394 bytes]
  160. (hist) ‎DDS ‎[1,375 bytes]
  161. (hist) ‎Animation Reference ‎[1,329 bytes]
  162. (hist) ‎Racer445 Normal Map Issues ‎[1,308 bytes]
  163. (hist) ‎GrassTechnique ‎[1,284 bytes]
  164. (hist) ‎Units ‎[1,247 bytes]
  165. (hist) ‎OldSiteResourcesQuake2Md2ReadmeTemplate ‎[1,221 bytes]
  166. (hist) ‎Azimuth ‎[1,189 bytes]
  167. (hist) ‎Subtractive Color Model ‎[1,173 bytes]
  168. (hist) ‎ModularMountAndBlade ‎[1,170 bytes]
  169. (hist) ‎Limb Topology ‎[1,166 bytes]
  170. (hist) ‎Gauss ‎[1,141 bytes]
  171. (hist) ‎BitDepth ‎[1,141 bytes]
  172. (hist) ‎Unreal Engine ‎[1,139 bytes]
  173. (hist) ‎Rotational Axis ‎[1,135 bytes]
  174. (hist) ‎Billboard ‎[1,129 bytes]
  175. (hist) ‎RGB ‎[1,123 bytes]
  176. (hist) ‎TeamFortress2 ‎[1,101 bytes]
  177. (hist) ‎Polycount ‎[1,055 bytes]
  178. (hist) ‎Frustrum ‎[1,036 bytes]
  179. (hist) ‎Quad ‎[1,011 bytes]
  180. (hist) ‎Texel ‎[1,001 bytes]
  181. (hist) ‎Declination ‎[1,001 bytes]
  182. (hist) ‎RealTime ‎[982 bytes]
  183. (hist) ‎VTF ‎[980 bytes]
  184. (hist) ‎Hierarchy ‎[975 bytes]
  185. (hist) ‎Foliage Vertex Color ‎[973 bytes]
  186. (hist) ‎Glow ‎[958 bytes]
  187. (hist) ‎Unwrap3D ‎[956 bytes]
  188. (hist) ‎GameStatistics ‎[945 bytes]
  189. (hist) ‎Z-Buffer ‎[930 bytes]
  190. (hist) ‎RMA ‎[919 bytes]
  191. (hist) ‎AdditiveTransparency ‎[910 bytes]
  192. (hist) ‎OldSiteResourcesQuake2 ‎[899 bytes]
  193. (hist) ‎Fog ‎[895 bytes]
  194. (hist) ‎UDIM ‎[891 bytes]
  195. (hist) ‎Cavity map ‎[887 bytes]
  196. (hist) ‎Render To Texture ‎[886 bytes]
  197. (hist) ‎Pixel ‎[880 bytes]
  198. (hist) ‎Self shadowed bump map ‎[861 bytes]
  199. (hist) ‎FOV ‎[858 bytes]
  200. (hist) ‎InverseKinematics ‎[840 bytes]
  201. (hist) ‎FrameBuffer ‎[839 bytes]
  202. (hist) ‎Displacement map ‎[839 bytes]
  203. (hist) ‎2.5D ‎[834 bytes]
  204. (hist) ‎Blender ‎[830 bytes]
  205. (hist) ‎Substance Designer ‎[826 bytes]
  206. (hist) ‎Environment map ‎[823 bytes]
  207. (hist) ‎PixelArt ‎[791 bytes]
  208. (hist) ‎Marvelous Designer ‎[784 bytes]
  209. (hist) ‎TrilinearFiltering ‎[781 bytes]
  210. (hist) ‎TilingRockWallBeyer ‎[774 bytes]
  211. (hist) ‎Chromakey ‎[755 bytes]
  212. (hist) ‎Splat ‎[749 bytes]
  213. (hist) ‎Rogue13 ‎[740 bytes]
  214. (hist) ‎OldSiteResourcesGeneral ‎[732 bytes]
  215. (hist) ‎Additive color model ‎[730 bytes]
  216. (hist) ‎FPS ‎[730 bytes]
  217. (hist) ‎Concept ‎[713 bytes]
  218. (hist) ‎Rorshach ‎[713 bytes]
  219. (hist) ‎Diffuse map ‎[711 bytes]
  220. (hist) ‎Polygon ‎[697 bytes]
  221. (hist) ‎CgFX ‎[697 bytes]
  222. (hist) ‎Procedural ‎[685 bytes]
  223. (hist) ‎AdditiveColorModel ‎[677 bytes]
  224. (hist) ‎GouraudShading ‎[676 bytes]
  225. (hist) ‎OldSiteResourcesGeneralApplications ‎[675 bytes]
  226. (hist) ‎Boolean dynamesh modeling ‎[665 bytes]
  227. (hist) ‎BezierSpline ‎[662 bytes]
  228. (hist) ‎B-Spline ‎[644 bytes]
  229. (hist) ‎Offline vs. Real-Time Rendering ‎[643 bytes]
  230. (hist) ‎PowerOfTwo ‎[637 bytes]
  231. (hist) ‎PSD ‎[634 bytes]
  232. (hist) ‎JPG ‎[623 bytes]
  233. (hist) ‎GimbalLock ‎[620 bytes]
  234. (hist) ‎AlphaChannel ‎[620 bytes]
  235. (hist) ‎Overdraw ‎[619 bytes]
  236. (hist) ‎Material IDs ‎[605 bytes]
  237. (hist) ‎Shading ‎[589 bytes]
  238. (hist) ‎Strip ‎[586 bytes]
  239. (hist) ‎TPL ‎[582 bytes]
  240. (hist) ‎Specular gloss map ‎[581 bytes]
  241. (hist) ‎BearKub ‎[566 bytes]
  242. (hist) ‎Animatic ‎[560 bytes]
  243. (hist) ‎Compile ‎[559 bytes]
  244. (hist) ‎Roll ‎[546 bytes]
  245. (hist) ‎Concave ‎[532 bytes]
  246. (hist) ‎Removing Vertex Colors ‎[531 bytes]
  247. (hist) ‎AverageBlending ‎[531 bytes]
  248. (hist) ‎Viewer ‎[524 bytes]
  249. (hist) ‎Anisotropic Filtering ‎[518 bytes]
  250. (hist) ‎Box reset trick ‎[514 bytes]
  251. (hist) ‎Morph ‎[513 bytes]
  252. (hist) ‎Fan ‎[512 bytes]
  253. (hist) ‎Yaw ‎[510 bytes]
  254. (hist) ‎3 Dimensional Tutorials/Character Modeling ‎[509 bytes]
  255. (hist) ‎Malekyth ‎[504 bytes]
  256. (hist) ‎DigitalSculpting ‎[501 bytes]
  257. (hist) ‎BilinearFiltering ‎[501 bytes]
  258. (hist) ‎Pitch ‎[499 bytes]
  259. (hist) ‎XNormal ‎[496 bytes]
  260. (hist) ‎BPC ‎[494 bytes]
  261. (hist) ‎Modeling ‎[490 bytes]
  262. (hist) ‎Emissive map ‎[484 bytes]
  263. (hist) ‎Average Blending ‎[475 bytes]
  264. (hist) ‎PVR ‎[468 bytes]
  265. (hist) ‎Aliasing ‎[467 bytes]
  266. (hist) ‎3 Dimensional Tutorials/Character Studio basics ‎[462 bytes]
  267. (hist) ‎CollisionDetection ‎[459 bytes]
  268. (hist) ‎CryEngine ‎[453 bytes]
  269. (hist) ‎NURBS ‎[449 bytes]
  270. (hist) ‎AdditiveBlending ‎[449 bytes]
  271. (hist) ‎3DTutorials/Alcor's Clever Ways ‎[449 bytes]
  272. (hist) ‎BackfaceCulling ‎[441 bytes]
  273. (hist) ‎3DTutorials/Modeling High-Low Poly Models for Next Gen Games ‎[438 bytes]
  274. (hist) ‎3ds Max ‎[437 bytes]
  275. (hist) ‎BoundingBox ‎[435 bytes]
  276. (hist) ‎Wrath ‎[433 bytes]
  277. (hist) ‎OldSiteResourcesGeneralMaya ‎[430 bytes]
  278. (hist) ‎Anti-Aliasing ‎[426 bytes]
  279. (hist) ‎DrawOrder ‎[425 bytes]
  280. (hist) ‎Texture filtering ‎[420 bytes]
  281. (hist) ‎Memory ‎[420 bytes]
  282. (hist) ‎BMP ‎[418 bytes]
  283. (hist) ‎AI ‎[418 bytes]
  284. (hist) ‎Aspect Ratio ‎[417 bytes]
  285. (hist) ‎ModularBoulderCave ‎[412 bytes]
  286. (hist) ‎Environment ‎[408 bytes]
  287. (hist) ‎Virtual texture ‎[396 bytes]
  288. (hist) ‎Height map ‎[396 bytes]
  289. (hist) ‎Unity ‎[392 bytes]
  290. (hist) ‎Ptex ‎[389 bytes]
  291. (hist) ‎Wheat grass tutorial ‎[387 bytes]
  292. (hist) ‎Storyboard ‎[380 bytes]
  293. (hist) ‎Bloom ‎[377 bytes]
  294. (hist) ‎Convex ‎[376 bytes]
  295. (hist) ‎Sprite ‎[375 bytes]
  296. (hist) ‎3DTutorials/ASC Exporter Plugin ‎[366 bytes]
  297. (hist) ‎ClippingPlane ‎[365 bytes]
  298. (hist) ‎Vertex ‎[361 bytes]
  299. (hist) ‎Q2PMP ‎[359 bytes]
  300. (hist) ‎FullBright ‎[359 bytes]
  301. (hist) ‎Gwot ‎[349 bytes]
  302. (hist) ‎BSP ‎[348 bytes]
  303. (hist) ‎RayCast ‎[347 bytes]
  304. (hist) ‎Material ‎[347 bytes]
  305. (hist) ‎AL ‎[346 bytes]
  306. (hist) ‎ForwardKinematics ‎[345 bytes]
  307. (hist) ‎BlendSubtract ‎[345 bytes]
  308. (hist) ‎Kuadro ‎[334 bytes]
  309. (hist) ‎Render ‎[332 bytes]
  310. (hist) ‎RayTrace ‎[332 bytes]
  311. (hist) ‎Engine ‎[332 bytes]
  312. (hist) ‎Middleware ‎[321 bytes]
  313. (hist) ‎Sorting ‎[302 bytes]
  314. (hist) ‎Interpolation ‎[299 bytes]
  315. (hist) ‎User Interface Reference ‎[298 bytes]
  316. (hist) ‎Lossy ‎[297 bytes]
  317. (hist) ‎Shatter ‎[295 bytes]
  318. (hist) ‎AverageTransparency ‎[295 bytes]
  319. (hist) ‎TDL ‎[291 bytes]
  320. (hist) ‎Shine ‎[290 bytes]
  321. (hist) ‎ASCII ‎[289 bytes]
  322. (hist) ‎BaseMap ‎[287 bytes]
  323. (hist) ‎BPP ‎[285 bytes]
  324. (hist) ‎3 Dimensional Tutorials/Smoothing Groups in 3DSMax ‎[285 bytes]
  325. (hist) ‎FrameRate ‎[279 bytes]
  326. (hist) ‎FillRate ‎[279 bytes]
  327. (hist) ‎BlendInvert ‎[276 bytes]
  328. (hist) ‎Camera ‎[271 bytes]
  329. (hist) ‎WikiSandBox ‎[263 bytes]
  330. (hist) ‎TIF ‎[261 bytes]
  331. (hist) ‎Spline ‎[256 bytes]
  332. (hist) ‎Sumaleth ‎[250 bytes]
  333. (hist) ‎Wavelet ‎[245 bytes]
  334. (hist) ‎HiddenSurfaceRemoval ‎[244 bytes]
  335. (hist) ‎N-gon ‎[240 bytes]
  336. (hist) ‎DynamicLighting ‎[235 bytes]
  337. (hist) ‎Parent ‎[232 bytes]
  338. (hist) ‎Node ‎[230 bytes]
  339. (hist) ‎Coplanar ‎[230 bytes]
  340. (hist) ‎Stecki ‎[225 bytes]
  341. (hist) ‎Expression ‎[222 bytes]
  342. (hist) ‎DarkMap ‎[219 bytes]
  343. (hist) ‎Transforms ‎[218 bytes]
  344. (hist) ‎SVG ‎[215 bytes]
  345. (hist) ‎LightWave ‎[210 bytes]
  346. (hist) ‎3D Studio Max ‎[209 bytes]
  347. (hist) ‎Lerp ‎[206 bytes]
  348. (hist) ‎Deferred Shading ‎[201 bytes]
  349. (hist) ‎TurboSmooth ‎[199 bytes]
  350. (hist) ‎EXR ‎[194 bytes]
  351. (hist) ‎GIF ‎[194 bytes]
  352. (hist) ‎Texture Compression ‎[193 bytes]
  353. (hist) ‎XSI ‎[191 bytes]
  354. (hist) ‎Game Engine ‎[190 bytes]
  355. (hist) ‎Face ‎[185 bytes]
  356. (hist) ‎RAM ‎[183 bytes]
  357. (hist) ‎Ancestor ‎[183 bytes]
  358. (hist) ‎Smooth Shading ‎[178 bytes]
  359. (hist) ‎3d printing ‎[178 bytes]
  360. (hist) ‎RT3D ‎[169 bytes]
  361. (hist) ‎Bitmap ‎[167 bytes]
  362. (hist) ‎EnvironmentTheory ‎[165 bytes]
  363. (hist) ‎Reflection ‎[160 bytes]
  364. (hist) ‎Metallic map ‎[150 bytes]
  365. (hist) ‎Triangle ‎[148 bytes]
  366. (hist) ‎PureRef ‎[135 bytes]
  367. (hist) ‎Amazon Lumberyard ‎[133 bytes]
  368. (hist) ‎Chromatic aberration ‎[129 bytes]
  369. (hist) ‎Flat Shading ‎[129 bytes]
  370. (hist) ‎Modo ‎[128 bytes]
  371. (hist) ‎Roughness map ‎[125 bytes]
  372. (hist) ‎Geometry ‎[125 bytes]
  373. (hist) ‎Fubar ‎[125 bytes]
  374. (hist) ‎ColorDepth ‎[123 bytes]
  375. (hist) ‎Child ‎[118 bytes]
  376. (hist) ‎Mapping ‎[114 bytes]
  377. (hist) ‎Cinema 4D ‎[109 bytes]
  378. (hist) ‎3D-Coat ‎[106 bytes]
  379. (hist) ‎Zenith ‎[102 bytes]
  380. (hist) ‎Nadir ‎[102 bytes]
  381. (hist) ‎Quake 3 ‎[100 bytes]
  382. (hist) ‎Sound ‎[96 bytes]
  383. (hist) ‎Dispersion ‎[90 bytes]
  384. (hist) ‎Ogre3D ‎[90 bytes]
  385. (hist) ‎Photoshop ‎[88 bytes]
  386. (hist) ‎Krita ‎[87 bytes]
  387. (hist) ‎Albedo map ‎[87 bytes]
  388. (hist) ‎Houdini ‎[86 bytes]
  389. (hist) ‎S3TC ‎[85 bytes]
  390. (hist) ‎Color Models ‎[83 bytes]
  391. (hist) ‎Mesh ‎[81 bytes]
  392. (hist) ‎LinkedIn ‎[79 bytes]
  393. (hist) ‎Godot Engine ‎[77 bytes]
  394. (hist) ‎LightWave 3D ‎[75 bytes]
  395. (hist) ‎Refraction ‎[73 bytes]
  396. (hist) ‎ZBrush ‎[72 bytes]
  397. (hist) ‎Rasterize ‎[70 bytes]
  398. (hist) ‎OldSiteResourcesGeneralToolsPolyChop ‎[68 bytes]
  399. (hist) ‎Mari ‎[67 bytes]
  400. (hist) ‎Map ‎[63 bytes]
  401. (hist) ‎Game Rendering Terminology ‎[57 bytes]
  402. (hist) ‎GameBusiness ‎[54 bytes]
  403. (hist) ‎OpacityMap ‎[48 bytes]
  404. (hist) ‎Opacity Map ‎[48 bytes]
  405. (hist) ‎First-Person Weapon UVs ‎[48 bytes]
  406. (hist) ‎Wiki Formatting ‎[47 bytes]
  407. (hist) ‎Emissive Map ‎[44 bytes]
  408. (hist) ‎ZBuffer ‎[37 bytes]
  409. (hist) ‎CreateAccount ‎[32 bytes]

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