http://wiki.polycount.com/w/index.php?title=Special:NewPages&feed=atom&hideredirs=1&limit=50&offset=&namespace=0&username=&tagfilter=polycount - New pages [en]2024-03-28T20:21:09ZFrom polycountMediaWiki 1.23.2http://wiki.polycount.com/wiki/MiddlewareMiddleware2022-03-17T10:14:37Z<p>RomanGrolimund: </p>
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<div>Middleware also called SDK sometimes in game development) can extend the functionally of an game engine.<br />
It allows for example to add an physics system without the need to create it from the ground up<br />
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Links:<br />
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https://ubm-twvideo01.s3.amazonaws.com/o1/vault/gdc04/slides/impact_of_middleware.pdf<br />
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[[Category:Technology]]</div>RomanGrolimundhttp://wiki.polycount.com/wiki/Game_EngineGame Engine2022-03-17T10:01:37Z<p>RomanGrolimund: </p>
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<div>A Game Engine is a software framework to create videogames<br />
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Some famous engines are:<br />
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-Unreal Engine<br />
-Unity<br />
-Godot Engine<br />
-Amazon Lumberyard<br />
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[[Category:GameEngines]] [[Category:Technology]]</div>RomanGrolimundhttp://wiki.polycount.com/wiki/SoundSound2021-08-29T16:14:04Z<p>RomanGrolimund: add sound</p>
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<div>Here you can find informations regarding sound designing and composing<br />
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[[Category:Discipline]]</div>RomanGrolimundhttp://wiki.polycount.com/wiki/ModelingModeling2021-08-29T16:07:02Z<p>EricChadwick: Better summary, added links.</p>
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<div>3D modeling for game development is usually not a specific job role, but rather a skill required for many artists in different roles. At a larger studio with hundreds of artists it can be a specific role, such as weapons modeling or character modeling, but this is rare. <br />
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* [[BaseMesh]]<br />
* [[Character Modeling]]<br />
* [[CharacterSculpting]]<br />
* [[EnvironmentSculpting]]<br />
* [[Normal Map Modeling]]<br />
* [[ReTopologyModeling]]<br />
* [[Subdivision Surface Modeling]]<br />
* [[Topology]]<br />
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[[Category:Discipline]]</div>RomanGrolimundhttp://wiki.polycount.com/wiki/ReflectionReflection2021-07-16T11:20:19Z<p>RomanGrolimund: Created page with "Describes the reflection of an medium. so the light emitted from the source return to the source because of the reflection properties of the medium that got hit"</p>
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<div>Describes the reflection of an medium. so the light emitted from the source return to the source because of the reflection properties of the medium that got hit</div>RomanGrolimundhttp://wiki.polycount.com/wiki/RefractionRefraction2021-07-16T11:16:15Z<p>RomanGrolimund: Created page with "Refraction describes the change of direction of a light through an object"</p>
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<div>Refraction describes the change of direction of a light through an object</div>RomanGrolimundhttp://wiki.polycount.com/wiki/DispersionDispersion2021-07-16T11:14:19Z<p>RomanGrolimund: Created page with "Dispersion describes the process of white light getting scattered in different wavelengths"</p>
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<div>Dispersion describes the process of white light getting scattered in different wavelengths</div>RomanGrolimundhttp://wiki.polycount.com/wiki/Chromatic_aberrationChromatic aberration2021-07-16T11:03:01Z<p>RomanGrolimund: Created page with "Chromatic aberration describes a optical failure. Its describes when the light gets scattered and can’t be focused at one point"</p>
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<div>Chromatic aberration describes a optical failure.<br />
Its describes when the light gets scattered and can’t be focused at one point</div>RomanGrolimundhttp://wiki.polycount.com/wiki/Deferred_ShadingDeferred Shading2021-07-02T22:55:35Z<p>RomanGrolimund: Created page with "Deferred Shading describes the shading part of rendering pipeline. It seperates the Geometry Pass (G-Buffer) from the Light Pass. The Light is applied as a 2d postprocess T..."</p>
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<div>Deferred Shading describes the shading part of rendering pipeline.<br />
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It seperates the Geometry Pass (G-Buffer) from the Light Pass.<br />
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The Light is applied as a 2d postprocess<br />
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The other is foward shading</div>RomanGrolimundhttp://wiki.polycount.com/wiki/PtexPtex2021-07-01T16:27:17Z<p>RomanGrolimund: Created page with "Ptex is a per-face texture mapping method developed by Disney Its an alternative to UV-Mapping. Mostly used in offline rendering there was an attempt to adapt it to realtime...."</p>
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<div>Ptex is a per-face texture mapping method developed by Disney Its an alternative to UV-Mapping. Mostly used in offline rendering there was an attempt to adapt it to realtime. While it works there is a performance drawback<br />
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== Further Reading ==<br />
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Siggraph paper from Nvidia: http://developer.download.nvidia.com/assets/gamedev/docs/RealtimePtex-siggraph2011.pdf<br />
https://ptex.us/index.html</div>RomanGrolimundhttp://wiki.polycount.com/wiki/KritaKrita2021-06-30T20:28:53Z<p>RomanGrolimund: Created page with "Krita is a free, open source drawing software https://krita.org/en Category:Tools"</p>
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<div>Krita is a free, open source drawing software<br />
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https://krita.org/en<br />
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[[Category:Tools]]</div>RomanGrolimundhttp://wiki.polycount.com/wiki/Smooth_ShadingSmooth Shading2021-06-29T22:01:29Z<p>RomanGrolimund: Created page with "Shading is applied per pixel-basis, bilinear-interpolation is used Smooth Shading is a generic term more specialisced are * Gourad Shading * Phong Shading Category:Glossary"</p>
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<div>Shading is applied per pixel-basis, bilinear-interpolation is used<br />
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Smooth Shading is a generic term more specialisced are<br />
* Gourad Shading<br />
* Phong Shading<br />
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[[Category:Glossary]]</div>RomanGrolimundhttp://wiki.polycount.com/wiki/Flat_ShadingFlat Shading2021-06-29T21:57:39Z<p>RomanGrolimund: added picture</p>
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<div>Flat Shading describes a method were the polygon are all shaded individually <br />
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[[File:FlatShading.png]]<br />
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[[Category:Glossary]]</div>RomanGrolimundhttp://wiki.polycount.com/wiki/Ogre3DOgre3D2021-06-29T21:00:18Z<p>RomanGrolimund: Created page with "Ogre3D is a free open-source gameengine https://www.ogre3d.org/ Category:GameEngines"</p>
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<div>Ogre3D is a free open-source gameengine<br />
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https://www.ogre3d.org/<br />
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[[Category:GameEngines]]</div>RomanGrolimundhttp://wiki.polycount.com/wiki/Amazon_LumberyardAmazon Lumberyard2021-06-29T20:56:17Z<p>RomanGrolimund: forgot category</p>
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<div>Amazon Lumberyard is a free, open-source gameengine developed by Amazon<br />
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https://aws.amazon.com/lumberyard/<br />
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[[Category:GameEngines]]</div>RomanGrolimundhttp://wiki.polycount.com/wiki/Godot_EngineGodot Engine2021-06-29T20:33:03Z<p>RomanGrolimund: </p>
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<div>Godot Engine is a free and open-source game engine.<br />
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[[Category:GameEngines]]</div>RomanGrolimundhttp://wiki.polycount.com/wiki/LightWave_3DLightWave 3D2021-06-26T15:26:43Z<p>RomanGrolimund: Created page with "Lightwave 3d is a 3d Modelling Suite devloped by NewTek Category:Tools"</p>
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<div>Lightwave 3d is a 3d Modelling Suite devloped by NewTek<br />
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[[Category:Tools]]</div>RomanGrolimundhttp://wiki.polycount.com/wiki/HoudiniHoudini2021-06-26T15:25:27Z<p>RomanGrolimund: category</p>
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<div>Houdini is a 3d Suite developed by SideFX<br />
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https://www.sidefx.com/<br />
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[[Category:Tools]]</div>RomanGrolimundhttp://wiki.polycount.com/wiki/Cinema_4DCinema 4D2021-06-26T15:12:07Z<p>RomanGrolimund: Created page with "Cinema 4D is a 3d Modelling Suite developed by Maxon https://www.maxon.net/en/cinema-4d/ Category:Tools"</p>
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<div>Cinema 4D is a 3d Modelling Suite developed by Maxon<br />
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https://www.maxon.net/en/cinema-4d/<br />
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[[Category:Tools]]</div>RomanGrolimundhttp://wiki.polycount.com/wiki/3D-Coat3D-Coat2021-06-26T14:43:28Z<p>RomanGrolimund: </p>
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<div>3D-Coat is a Sculpting and Texturing Software developed by Pilgway<br />
https://3dcoat.com/<br />
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[[Category:Tools]]</div>RomanGrolimundhttp://wiki.polycount.com/wiki/ZBrushZBrush2021-06-26T14:25:05Z<p>RomanGrolimund: Created page with "Zbrush is a 3d Sculpting Tool developed by Pixologic Category:Tools"</p>
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<div>Zbrush is a 3d Sculpting Tool developed by Pixologic<br />
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[[Category:Tools]]</div>RomanGrolimundhttp://wiki.polycount.com/wiki/MariMari2021-06-26T13:02:06Z<p>RomanGrolimund: Created page with "Mari is a 3d Painting Tool developed by Foundry Category:Tools"</p>
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<div>Mari is a 3d Painting Tool developed by Foundry<br />
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[[Category:Tools]]</div>RomanGrolimundhttp://wiki.polycount.com/wiki/PureRefPureRef2021-06-26T12:53:22Z<p>RomanGrolimund: Created page with "PureRef is a tool that allows you to move pictures around your screen Website:[https://www.pureref.com/ PureRef] Category:Tools"</p>
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<div>PureRef is a tool that allows you to move pictures around your screen <br />
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Website:[https://www.pureref.com/ PureRef]<br />
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[[Category:Tools]]</div>RomanGrolimundhttp://wiki.polycount.com/wiki/Albedo_mapAlbedo map2021-06-24T19:48:14Z<p>RomanGrolimund: Created page with "Albedo Map describes a Color Texture with Shadows removed. Its used in the PBR Workflow"</p>
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<div>Albedo Map describes a Color Texture with Shadows removed. Its used in the PBR Workflow</div>RomanGrolimund