Difference between revisions of "Special Effects"

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(Links: TAO link update)
(Links: imbuefx)
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* [http://www.crytek.com/download/Crytek_Aug_2012_Siggraph_SH_VFX_for_Games_Particle_Effects_Workshop.zip VFX for Games - Particle Effects] (84MB zip) presentation delivered at SIGGRAPH 2012 by Crytek’s Sascha Herfort.
 
* [http://www.crytek.com/download/Crytek_Aug_2012_Siggraph_SH_VFX_for_Games_Particle_Effects_Workshop.zip VFX for Games - Particle Effects] (84MB zip) presentation delivered at SIGGRAPH 2012 by Crytek’s Sascha Herfort.
 
* [http://tech-artists.org/c/vfx VFX Artists subforum] on Tech-Artists.Org
 
* [http://tech-artists.org/c/vfx VFX Artists subforum] on Tech-Artists.Org
* [http://www.imbuefx.com/ imbueFX : VFX Training] ($) training site for visual effects in games
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* http://www.imbuefx.com/ imbueFX : VFX Training site for visual effects in games, by Bill Kladis. [https://www.youtube.com/user/imbuefx/videos Youtube uploads], [https://vimeo.com/wkladis Vimeo uploads].
 
* [http://www.polycount.com/forum/showthread.php?t=78003 FX Artist resources?]
 
* [http://www.polycount.com/forum/showthread.php?t=78003 FX Artist resources?]
 
* [http://blogs.battlefield.com/2012/05/inside-dice-close-quarters-vfx/ Inside DICE: Adapting the Battlefield visuals for Close Quarters combat]  
 
* [http://blogs.battlefield.com/2012/05/inside-dice-close-quarters-vfx/ Inside DICE: Adapting the Battlefield visuals for Close Quarters combat]  

Revision as of 07:26, 16 June 2018

Special Effects artists use particles, decals, glows, blooms, etc. to create explosions, clouds, skies, water, etc.

Also called FX, SFX, Visual Effects, VFX and Real-Time VFX.

Special Effects in games can generally be broken down into 2 main tasks:

  1. Particles
  2. Shaders

Particle Systems in Game Engines

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